Moved all files one dir upwards (should've done that long ago)
This commit is contained in:
62
project/jni/application/alienblaster/shieldGlow.cpp
Normal file
62
project/jni/application/alienblaster/shieldGlow.cpp
Normal file
@@ -0,0 +1,62 @@
|
||||
/***************************************************************************
|
||||
alienBlaster
|
||||
Copyright (C) 2004
|
||||
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2, or (at your option)
|
||||
any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
***************************************************************************/
|
||||
#include "shieldGlow.h"
|
||||
#include "surfaceDB.h"
|
||||
|
||||
ShieldGlow::ShieldGlow( ShipTypes shipType ) {
|
||||
switch ( shipType ) {
|
||||
case LIGHT_FIGHTER:
|
||||
{
|
||||
spriteShieldGlow = surfaceDB.loadSurface( FN_LIGHT_FIGHTER_SHIELD_DAMAGED, true );
|
||||
break;
|
||||
}
|
||||
case HEAVY_FIGHTER:
|
||||
{
|
||||
spriteShieldGlow = surfaceDB.loadSurface( FN_HEAVY_FIGHTER_SHIELD_DAMAGED, true );
|
||||
break;
|
||||
}
|
||||
}
|
||||
nrFrames = spriteShieldGlow->w / spriteShieldGlow->h;
|
||||
timePerFrame = RACER_SHIELD_DAMAGE_LIFETIME / nrFrames;
|
||||
frameWidth = spriteShieldGlow->w / nrFrames;
|
||||
halfFrameWidth = frameWidth / 2;
|
||||
halfFrameHeight = spriteShieldGlow->h / 2;
|
||||
}
|
||||
|
||||
ShieldGlow::~ShieldGlow() {}
|
||||
|
||||
void ShieldGlow::draw( SdlCompat_AcceleratedSurface *screen, Vector2D pos, int time ) {
|
||||
if ( time < 0 || RACER_SHIELD_DAMAGE_LIFETIME < time ) return;
|
||||
|
||||
int actFrame = time / timePerFrame;
|
||||
|
||||
SDL_Rect src, dest;
|
||||
src.x = actFrame*frameWidth;
|
||||
src.y = 0;
|
||||
src.w = frameWidth;
|
||||
src.h = spriteShieldGlow->h;
|
||||
dest.x = lroundf(pos.getX()) - halfFrameWidth;
|
||||
dest.y = lroundf(pos.getY()) - halfFrameHeight;
|
||||
dest.w = frameWidth;
|
||||
dest.h = spriteShieldGlow->h;
|
||||
|
||||
SDL_BlitSurface( spriteShieldGlow, &src, screen, &dest );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user