Moved all files one dir upwards (should've done that long ago)
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project/jni/application/alienblaster/setDifficulty.h
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70
project/jni/application/alienblaster/setDifficulty.h
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/***************************************************************************
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alienBlaster
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Copyright (C) 2004
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Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************/
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#ifndef SET_DIFFICULTY_H
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#define SET_DIFFICULTY_H
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#include "SDL.h"
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#include "game.h"
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#include <string>
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class Font;
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enum DIFFICULTY_CHOICES { DIFFICULTY_0, DIFFICULTY_1, DIFFICULTY_2, DIFFICULTY_3,
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BACK_TO_MAIN_MENU };
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const std::string SET_DIFFICULTY_CHOICES[] =
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{ "Easy Going", "Let's Rock",
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"Kick Some Ass", "Argh...",
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"Back to Main Menu" };
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const int NR_DIFFICULTY_CHOICES = 5;
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class SetDifficulty {
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private:
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SdlCompat_AcceleratedSurface *screen;
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SdlCompat_AcceleratedSurface *introSprite;
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SdlCompat_AcceleratedSurface *activeChoiceSprite;
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SdlCompat_AcceleratedSurface *lightFighterIcon1;
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SdlCompat_AcceleratedSurface *lightFighterIcon2;
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SdlCompat_AcceleratedSurface *heavyFighterIcon1;
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SdlCompat_AcceleratedSurface *heavyFighterIcon2;
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Font *font;
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Font *fontHighlighted;
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int activeChoice;
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bool onePlayerGame;
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bool playerOneLightFighter;
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bool playerTwoLightFighter;
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// sounds
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int confirm;
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int choose;
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public:
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SetDifficulty( SdlCompat_AcceleratedSurface *scr );
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~SetDifficulty();
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void run( GameStates &gameState, bool onePlayerGame );
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bool getPlayerOneLightFighter();
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bool getPlayerTwoLightFighter();
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private:
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void handleEvents( GameStates &gameState );
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void draw();
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};
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#endif
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