Moved all files one dir upwards (should've done that long ago)
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project/jni/application/alienblaster/racers.h
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92
project/jni/application/alienblaster/racers.h
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/***************************************************************************
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alienBlaster
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Copyright (C) 2004
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Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************/
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#ifndef RACER_H
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#define RACER_H
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#include <vector>
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#include "SDL.h"
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#include "settings.h"
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class Racer;
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class Shots;
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class Items;
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class Enemys;
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class Explosions;
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/* A class, that manages the individual racers.
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It is used for everything, that the racers are capable of doing.
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*/
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class Racers {
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vector<Racer *> racers;
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// points reached by racer 0 in arcade mode
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int pointsInArcadeMode;
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void collideWithEnemys();
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PlayerKeys playerKeys0;
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PlayerKeys playerKeys1;
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public:
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Racers();
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~Racers();
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bool isShipTypeActive( int shipType );
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void addRacer( Racer *racer );
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void deleteRacers();
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Racer *getRacer(unsigned int i);
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unsigned int getNrRacers() { return racers.size(); }
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// Moves the racers. Calculates collisions between the racers and
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// collisions between a racer and enemies.
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void moveAndCollide( int dT );
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// Checks if a racer has picked up an item by flying over it.
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void pickUpItems();
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// Checks if a racer was at his pitstop and is being repaired.
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// void repair( PitStops *pitStops );
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// Lets the racers shoot, if they want to.
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void shoot();
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// recharge the shields
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void rechargeShield( int dT );
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// draws the racers.
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void drawRacers( SdlCompat_AcceleratedSurface *screen );
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void drawShadows( SdlCompat_AcceleratedSurface *screen );
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void drawStats( SdlCompat_AcceleratedSurface *screen );
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// returns, which racer has shot more enemys
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//int getWinner();
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void expireRacers();
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bool bothPlayersLost();
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void receivePointsArcade( float amount );
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int getPointsArcadeMode();
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void getKeyActionMaps();
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void handleEvent( const SDLKey key, const bool pressed );
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private:
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void handlePlayerEvent( PlayerEvent pEvent, int playerNr, bool keyDown );
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};
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#endif
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