Moved all files one dir upwards (should've done that long ago)
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project/jni/application/alienblaster/explosion.h
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65
project/jni/application/alienblaster/explosion.h
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/***************************************************************************
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alienBlaster
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Copyright (C) 2004
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Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************/
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#ifndef EXPLOSION_H
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#define EXPLOSION_H
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#include "SDL.h"
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#include "geometry.h"
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#include <string>
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#include "global.h"
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class Explosion {
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// a sprite, that contains horizontally all animationframes of the explosion.
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// it is assumed, that every frame is quadratic.
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SdlCompat_AcceleratedSurface *sprite;
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// how many frames does this explosion have?
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int nrAnimStages;
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// which frame is now?
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int actAnimStage;
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// how long should one frame last (ms)
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int timePerStage;
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// how long is the current explosion already active
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int timeLived;
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// at what timeLived starts the next frame?
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int timeNextAnimStage;
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// the explosion can be deleted
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bool expired;
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int sndExplosion;
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Vector2D pos;
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Vector2D vel; // the explosion moves - yeah
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ExplosionTypes explosionType;
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public:
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Explosion(string fn, const Vector2D &position,
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const Vector2D &velocity, const ExplosionTypes &explosionType);
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~Explosion();
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// updates the position and the counters
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void update( int dT );
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void drawAirExplosion(SdlCompat_AcceleratedSurface *screen);
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void drawGroundExplosion(SdlCompat_AcceleratedSurface *screen);
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bool isExpired() { return expired; }
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};
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#endif
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