Moved all files one dir upwards (should've done that long ago)
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122
project/jni/application/alienblaster/banner.cpp
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122
project/jni/application/alienblaster/banner.cpp
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/***************************************************************************
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alienBlaster
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Copyright (C) 2004
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Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************/
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#include "banner.h"
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#include "surfaceDB.h"
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#include <iostream>
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Banner::Banner( BannerTexts text, BannerModes mode, BannerBoni bonus ) {
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sprite = surfaceDB.loadSurface( FN_BANNER_TEXTS[ text ], true );
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this->mode = mode;
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if ( this->mode == BANNER_MODE_RANDOM ) {
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this->mode = (BannerModes)(rand() % NR_BANNER_MODES);
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}
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this->bonus = bonus;
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if ( this->bonus != BANNER_BONUS_NONE ) {
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spriteBonus = surfaceDB.loadSurface( FN_BANNER_BONUS[ bonus ], true );
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}
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pos = Vector2D( -1000, -1000 );
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if ( mode == BANNER_MODE_ITEM_COLLECTED_SINGLE_PLAYER ) {
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pos = Vector2D( 10, SCREEN_HEIGHT - 20 - sprite->h );
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} else if ( mode == BANNER_MODE_ITEM_COLLECTED_PLAYER_ONE ) {
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pos = Vector2D( 10, SCREEN_HEIGHT - 20 - sprite->h );
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} else if ( mode == BANNER_MODE_ITEM_COLLECTED_PLAYER_TWO ) {
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pos = Vector2D( SCREEN_WIDTH - sprite->w - 10,
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SCREEN_HEIGHT - 20 - sprite->h );
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}
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timeLived = 0;
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}
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Banner::~Banner() {}
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bool Banner::isExpired() {
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return timeLived > BANNER_MODE_LIFETIME[ mode ];
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}
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void Banner::update( int dT ) {
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timeLived += dT;
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switch ( mode ) {
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case BANNER_MODE_FLY_FROM_LEFT:
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{
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if ( timeLived < 1000 ) {
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pos = Vector2D( -(sprite->w) + ((SCREEN_WIDTH + sprite->w)/ 2) * (timeLived / 1000.0),
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200 - sprite->h / 2 );
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} else if ( 1000 < timeLived && timeLived < 3000 ) {
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pos = Vector2D( ( SCREEN_WIDTH - sprite->w ) / 2,
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200 - sprite->h / 2 );
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} else {
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pos = Vector2D( ((SCREEN_WIDTH - sprite->w)/2) +
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((SCREEN_WIDTH + sprite->w)/2)*((timeLived-3000)/2000.0),
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200 - sprite->h / 2 );
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}
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break;
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}
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case BANNER_MODE_FROM_TOP:
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{
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if ( timeLived < 1000 ) {
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pos = Vector2D( (SCREEN_WIDTH - sprite->w)/2,
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-(sprite->h) + (200 + sprite->h/2) * (timeLived / 1000.0) );
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} else if ( 1000 < timeLived && timeLived < 3000 ) {
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pos = Vector2D( (SCREEN_WIDTH - sprite->w)/2,
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200 - (sprite->h / 2 ) );
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} else {
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pos = Vector2D( (SCREEN_WIDTH - sprite->w)/2,
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200 - (sprite->h / 2) +
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(200 + (sprite->h / 2))*((timeLived-3000)/2000.0) );
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}
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break;
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}
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case BANNER_MODE_ITEM_COLLECTED_SINGLE_PLAYER:
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case BANNER_MODE_ITEM_COLLECTED_PLAYER_ONE:
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case BANNER_MODE_ITEM_COLLECTED_PLAYER_TWO:
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{
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break;
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}
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default:
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{
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break;
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}
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}
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}
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bool Banner::movingAway() {
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return ( 3000 <= timeLived );
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}
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void Banner::draw(SdlCompat_AcceleratedSurface *screen) {
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SDL_Rect r;
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r.x = lroundf(pos.getX());
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r.y = lroundf(pos.getY());
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r.w = sprite->w;
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r.h = sprite->h;
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SDL_BlitSurface( sprite, 0, screen, &r );
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if ( bonus != BANNER_BONUS_NONE &&
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1000 < timeLived && timeLived < 3000 ) {
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r.x = SCREEN_WIDTH / 2 - spriteBonus->w / 2;
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r.y = 250;
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r.w = spriteBonus->w;
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r.h = spriteBonus->h;
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SDL_BlitSurface( spriteBonus, 0, screen, &r );
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}
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}
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