Added Free Heroes 2 game engine
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135
project/jni/application/fheroes2/src/engine/audio_cdrom.cpp
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135
project/jni/application/fheroes2/src/engine/audio_cdrom.cpp
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/***************************************************************************
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* Copyright (C) 2008 by Josh Matthews <josh@joshmatthews.net> *
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* *
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* Part of the Free Heroes2 Engine: *
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* http://sourceforge.net/projects/fheroes2 *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifdef WITH_AUDIOCD
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#include <iostream>
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#include "audio_mixer.h"
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#include "audio_cdrom.h"
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namespace Cdrom
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{
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void Open(void);
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void Close(void);
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static SDL_CD *cd = NULL;
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static int currentTrack = -1;
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static unsigned int startTime = 0;
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static unsigned int tickLength;
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static SDL_Thread *loopThread;
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static SDL_mutex *cdLock;
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int LoopCheck(void *data);
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}
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void Cdrom::Open(void)
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{
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for(int i = 0; i < SDL_CDNumDrives(); i++)
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{
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SDL_CD *drive = SDL_CDOpen(i);
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if(drive)
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{
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if(!CD_INDRIVE(SDL_CDStatus(drive)))
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{
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SDL_CDClose(drive);
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continue;
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}
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else
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if(drive->numtracks > 1 && drive->track[0].type == SDL_DATA_TRACK)
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{
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cd = drive;
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break;
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}
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}
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}
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if(cd)
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{
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loopThread = SDL_CreateThread(&LoopCheck, NULL);
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cdLock = SDL_CreateMutex();
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}
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std::cerr << "Cdrom::Open: " << (cd ? "found CD audio device." : "no CDROM devices available.") << std::endl;
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}
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void Cdrom::Close(void)
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{
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if(cd)
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{
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SDL_CDStop(cd);
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SDL_KillThread(loopThread);
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SDL_DestroyMutex(cdLock);
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SDL_CDClose(cd);
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cd = NULL;
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}
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}
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bool Cdrom::isValid(void)
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{
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return cd;
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}
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int Cdrom::LoopCheck(void *data)
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{
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while(1)
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{
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SDL_Delay(5000);
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SDL_LockMutex(cdLock);
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if(startTime && SDL_GetTicks() - startTime > tickLength)
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Play(currentTrack, true, true);
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SDL_UnlockMutex(cdLock);
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}
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return 0;
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}
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void Cdrom::Play(const u8 track, bool loop, bool force)
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{
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if(Mixer::isValid() && cd)
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{
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SDL_LockMutex(cdLock);
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if(currentTrack != track || force)
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{
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if(SDL_CDPlayTracks(cd, track, 0, 1, 0) < 0)
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std::cerr << "Cdrom::Play: Couldn't play track " << static_cast<int>(track) << std::endl;
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currentTrack = track;
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if(loop)
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{
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tickLength = (unsigned int)((cd->track[track].length / CD_FPS) * 0.01f);
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startTime = SDL_GetTicks();
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}
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else startTime = 0;
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if(SDL_CDStatus(cd) != CD_PLAYING)
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std::cerr << "Cdrom::Play: CD is not playing" << SDL_GetError() << std::endl;
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}
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SDL_UnlockMutex(cdLock);
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}
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}
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void Cdrom::Pause(void)
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{
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if(cd) SDL_CDPause(cd);
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}
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#endif
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