Now you can put data files inside .apk file, into assets - they will be unpacked automatically via omnipotent DataDownloader.java

This commit is contained in:
pelya
2010-10-14 13:25:16 +03:00
parent d2ce86cd80
commit 512c014691
18 changed files with 89 additions and 65 deletions

View File

@@ -1,6 +1,6 @@
# The namespace in Java file, with dots replaced with underscores
SDL_JAVA_PACKAGE_PATH := org_enigmagame_enigma
SDL_JAVA_PACKAGE_PATH := de_schwardtnet_alienblaster
# Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here
# SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib
@@ -10,7 +10,7 @@ SDL_JAVA_PACKAGE_PATH := org_enigmagame_enigma
# Typically /sdcard/alienblaster
# Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder
# Your application will just set current directory there
SDL_CURDIR_PATH := org.enigmagame.enigma
SDL_CURDIR_PATH := de.schwardtnet.alienblaster
# Android Dev Phone G1 has trackball instead of cursor keys, and
# sends trackball movement events as rapid KeyDown/KeyUp events,
@@ -23,11 +23,11 @@ SDL_TRACKBALL_KEYUP_DELAY := 1
# resized in HW-accelerated way, however it eats a tiny bit of CPU
SDL_VIDEO_RENDER_RESIZE := 1
COMPILED_LIBRARIES := sdl_mixer sdl_image sdl_ttf intl lua
COMPILED_LIBRARIES := sdl_mixer sdl_image
APPLICATION_ADDITIONAL_CFLAGS := -finline-functions -O2
APPLICATION_ADDITIONAL_LDFLAGS := -lpng -lxerces
APPLICATION_ADDITIONAL_LDFLAGS :=
APPLICATION_SUBDIRS_BUILD :=
@@ -35,7 +35,7 @@ APPLICATION_CUSTOM_BUILD_SCRIPT :=
SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=RETURN -DSDL_ANDROID_KEYCODE_1=LCTRL -DSDL_ANDROID_KEYCODE_2=PAGEUP -DSDL_ANDROID_KEYCODE_3=PAGEDOWN -DSDL_ANDROID_KEYCODE_4=LCTRL
SDL_VERSION := 1.2
SDL_VERSION := 1.3
# If SDL_Mixer should link to libMAD
SDL_MIXER_USE_LIBMAD :=