SDL: build.sh will accept app name to compile, so you can do './build.sh -r ballfield' to switch projects
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@@ -114,7 +114,7 @@ static int unpackFiles(const char *archive, const char *script, const char *dele
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{
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sprintf(unpackLog[0], "Error: not enough free space on internal storage");
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sprintf(unpackLog[1], "Available %llu Mb, required %d Mb", (uint64_t)freeSpace.f_bsize * freeSpace.f_bavail / 1024 / 1024, freeSpaceRequiredMb);
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sprintf(unpackLog[2], "Please uninstall large apps to free more space on internal storage");
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sprintf(unpackLog[2], "Uninstall large apps to free more space on internal storage");
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sleep(1);
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continue;
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}
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