AI of Ball and Jack has been improved. Ported the code of CK version 8.4
git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@189 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
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16
src/keen.h
16
src/keen.h
@@ -476,6 +476,9 @@ typedef struct stObject
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char canbezapped; // if 0 ray will not stop on hitdetect
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char zapped; // number of times got hit by keen's raygun
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int zapx, zapy, zapd; // x,y, and direction of last shot at time of impact
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char zappedbyenemy; // if 1, it was an ENEMYRAY and not keen that shot it
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char inhibitfall; // if 1 common_enemy_ai will not do falling
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char cansupportplayer[MAX_PLAYERS];
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@@ -603,13 +606,16 @@ typedef struct stAnimTile
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#define OBJ_PLATFORM_DEFSPRITE_EP3 107
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#define OBJ_WALKER_DEFSPRITE 102
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#define OBJ_TANKEP2_DEFSPRITE 112
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#define OBJ_VORTELITE_DEFSPRITE 88
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#define OBJ_FOOB_DEFSPRITE 95
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#define OBJ_NINJA_DEFSPRITE 77
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#define OBJ_MOTHER_DEFSPRITE 87
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#define OBJ_BJ_DEFSPRITE 109
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#define OBJ_MEEP_DEFSPRITE 118
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#define OBJ_FOOB_DEFSPRITE 95
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#define OBJ_NINJA_DEFSPRITE 77
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#define OBJ_MOTHER_DEFSPRITE 87
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#define OBJ_BALL_DEFSPRITE 109
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#define OBJ_JACK_DEFSPRITE 110
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#define OBJ_MEEP_DEFSPRITE 118
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#define OBJ_NESSIE_DEFSPRITE 132
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#define OBJ_BABY_DEFSPRITE_EP2 52
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#define OBJ_BABY_DEFSPRITE_EP3 51
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