AI of Ball and Jack has been improved. Ported the code of CK version 8.4
git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@189 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
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@@ -42,7 +42,7 @@ unsigned char oldctrlkey = 5;
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unsigned char oldaltkey = 5;
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void gamedo_getInput(stCloneKeenPlus *pCKP)
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{
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int i;
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int i=0;
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int byt;
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unsigned int msb, lsb;
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@@ -280,8 +280,8 @@ int i;
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case OBJ_SNDWAVE: sndwave_ai(i, pCKP); break;
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case OBJ_MOTHER: mother_ai(i, pCKP->Control.levelcontrol); break;
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case OBJ_FIREBALL: fireball_ai(i, pCKP); break;
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case OBJ_BALL: ballandjack_ai(i, pCKP); break;
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case OBJ_JACK: ballandjack_ai(i, pCKP); break;
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case OBJ_BALL: ballandjack_ai(i); break;
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case OBJ_JACK: ballandjack_ai(i); break;
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case OBJ_PLATVERT: platvert_ai(i); break;
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case OBJ_NESSIE: nessie_ai(i); break;
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@@ -402,7 +402,7 @@ int xa,ya;
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void gamedo_render_drawdebug(void)
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{
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int tl,y;
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int tl=0,y;
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/*int h;*/
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std::string debugmsg;
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