gl4es updated, added latest changes by ptitSeb
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@@ -1,7 +1,11 @@
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glshim
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gl4es
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====
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This is a shim providing OpenGL 1.x functionality to OpenGL ES accelerated cards.
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This is a library providing OpenGL 1.x functionality for OpenGL ES accelerated cards.
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This is a fork a glshim (https://github.com/lunixbochs/glshim). Go check this lib if you need things like RemoteGL or if need support for TinyGLES (for 100% software rendering).
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The focusse is on compatibility with a wide selection of game and software, as well as speed.
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Most function of OpenGL up to 1.5 are supported, with some notable exceptions:
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* Reading of Depth or Stencil buffer will not work
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@@ -58,7 +62,7 @@ Put lib/libGL.so.1 in your `LD_LIBRARY_PATH`.
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Usage
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----
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There are many environnement variable to control glshim behavour. All are numeric, except LIBGL_VERSION that take a string.
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There are many environnement variable to control gl4es behavour. All are numeric, except LIBGL_VERSION that take a string.
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##### LIBGL_FB
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Controls the Framebuffer output
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@@ -204,3 +208,14 @@ Expose glQueries functions
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Initial Hardware test
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* 0 : Default, perform intial hardware testing (using a PBuffer)
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* 1 : Do not perform test (no extensions tested or used)
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----
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Version history
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----
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##### 0.9.1
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* Added gl4es specifics glHint capabilities. If the extension GL_GL4ES_hint is present, than a few Hint are accessible. Look in include/gl4eshint.h for the list.
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##### 0.9.0
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* New name: gl4es
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