Split mouse handling code into several small functions, removed 'tiny' screen size
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@@ -495,7 +495,8 @@ class Settings
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Globals.RelativeMouseMovement ? 1 : 0,
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Globals.RelativeMouseMovementSpeed,
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Globals.RelativeMouseMovementAccel,
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Globals.ShowMouseCursor ? 1 : 0 );
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Globals.ShowMouseCursor ? 1 : 0,
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Globals.HoverJitterFilter ? 1 : 0);
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}
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static void Apply(MainActivity p)
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@@ -764,7 +765,8 @@ class Settings
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int leftClickKeycode, int rightClickKeycode,
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int leftClickTimeout, int rightClickTimeout,
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int relativeMovement, int relativeMovementSpeed,
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int relativeMovementAccel, int showMouseCursor);
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int relativeMovementAccel, int showMouseCursor,
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int HoverJitterFilter);
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private static native void nativeSetJoystickUsed(int firstJoystickUsed, int secondJoystickUsed);
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private static native void nativeSetAccelerometerUsed();
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private static native void nativeSetMultitouchUsed();
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