Texture linear filtering is enabled by default, tiny tweak to Biniax2
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@@ -30,9 +30,9 @@ RedefinedKeys="RETURN"
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AppTouchscreenKeyboardKeysAmount=0
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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RedefinedKeysScreenKb="RETURN SPACE"
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StartupMenuButtonTimeout=1000
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StartupMenuButtonTimeout=0
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HiddenMenuOptions='DisplaySizeConfig MouseConfigMainMenu'
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FirstStartMenuOptions='new Settings.VideoSettingsConfig()'
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FirstStartMenuOptions=''
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MultiABI=n
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AppVersionCode=1401
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AppVersionName="1.4.01"
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@@ -1121,9 +1121,9 @@ void gfxNewFallingBlock( BNX_INT16 x, BNX_INT16 y, BNX_INT16 id )
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j %= cGfxMaxParticles;
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_Gfx.falling_blocks[ j ].id = id;
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_Gfx.falling_blocks[ j ].x = cGfxZeroX + x * cGfxPairPlusX;
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_Gfx.falling_blocks[ j ].y = cGfxZeroY + y * cGfxPairPlusY + cGfxParticleFall;
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_Gfx.falling_blocks[ j ].y = cGfxZeroY + y * cGfxPairPlusY + cGfxParticleMinSp;
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_Gfx.falling_blocks[ j ].dx = cGfxParticleSpeed - ( sysRand( cGfxParticleSpeed<<1 ) + cGfxParticleMinSp );
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_Gfx.falling_blocks[ j ].dy = cGfxParticleFall;
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_Gfx.falling_blocks[ j ].dy = cGfxParticleMinSp;
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}
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void gfxUpdateFallingBlocks()
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