Texture linear filtering is enabled by default, tiny tweak to Biniax2

This commit is contained in:
pelya
2012-09-20 14:32:55 +03:00
parent 42a9f2e54c
commit 41fd185b16
8 changed files with 22 additions and 22 deletions

View File

@@ -30,9 +30,9 @@ RedefinedKeys="RETURN"
AppTouchscreenKeyboardKeysAmount=0
AppTouchscreenKeyboardKeysAmountAutoFire=0
RedefinedKeysScreenKb="RETURN SPACE"
StartupMenuButtonTimeout=1000
StartupMenuButtonTimeout=0
HiddenMenuOptions='DisplaySizeConfig MouseConfigMainMenu'
FirstStartMenuOptions='new Settings.VideoSettingsConfig()'
FirstStartMenuOptions=''
MultiABI=n
AppVersionCode=1401
AppVersionName="1.4.01"

View File

@@ -1121,9 +1121,9 @@ void gfxNewFallingBlock( BNX_INT16 x, BNX_INT16 y, BNX_INT16 id )
j %= cGfxMaxParticles;
_Gfx.falling_blocks[ j ].id = id;
_Gfx.falling_blocks[ j ].x = cGfxZeroX + x * cGfxPairPlusX;
_Gfx.falling_blocks[ j ].y = cGfxZeroY + y * cGfxPairPlusY + cGfxParticleFall;
_Gfx.falling_blocks[ j ].y = cGfxZeroY + y * cGfxPairPlusY + cGfxParticleMinSp;
_Gfx.falling_blocks[ j ].dx = cGfxParticleSpeed - ( sysRand( cGfxParticleSpeed<<1 ) + cGfxParticleMinSp );
_Gfx.falling_blocks[ j ].dy = cGfxParticleFall;
_Gfx.falling_blocks[ j ].dy = cGfxParticleMinSp;
}
void gfxUpdateFallingBlocks()