Yay, OpenGL is working! Updated readme.
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@@ -648,7 +648,6 @@ void ANDROID_InitOSKeymap(_THIS)
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keymap[KEYCODE_CAMERA] = SDLK_RSHIFT;
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keymap[KEYCODE_POWER] = SDLK_RALT;
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keymap[KEYCODE_BACK] = SDLK_ESCAPE; // Note: generates SDL_QUIT
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keymap[KEYCODE_0] = SDLK_0;
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keymap[KEYCODE_1] = SDLK_1;
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keymap[KEYCODE_2] = SDLK_2;
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