Prepack every asset

It should now be possible to install and play a game without downloading
anything from the internet

Bump to rev111
This commit is contained in:
Miguel Horta
2022-06-15 19:56:12 +01:00
parent 32c747f580
commit 38f8308926
22 changed files with 14302 additions and 11 deletions

View File

@@ -4,13 +4,13 @@
AppName="OpenTTD"
# Specify reversed site name of application (e.x. com.mysite.myapp)
AppFullName=org.openttd.sdl
AppFullName=org.openttd.fdroid
# Application version code (integer)
AppVersionCode=1220110
AppVersionCode=1220111
# Application user-visible version name (string)
AppVersionName="12.2.rev110"
AppVersionName="12.2.rev111"
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled
@@ -22,7 +22,7 @@ AppVersionName="12.2.rev110"
# The mount directory will be returned by calling getenv("ANDROID_OBB_MOUNT_DIR")
# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries
# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip
AppDataDownloadUrl="!!Data files|openttd-data-12.2-0.zip.xz^!!Config file|:.openttd/openttd.cfg:openttd-1.4.0.30.cfg^!!MIDI music support (18 Mb)|timidity.zip.xz|https://sourceforge.net/projects/libsdl-android/files/timidity.zip.xz^!!Internationalization files|icudt62l.zip.xz|https://sourceforge.net/projects/libsdl-android/files/icudt62l.zip.xz^!!Fonts|openttd-fonts.zip.xz|https://sourceforge.net/projects/libsdl-android/files/openttd-fonts.zip.xz"
AppDataDownloadUrl="!!Data files|openttd-data-12.2-0.zip.xz^!!Config file|:.openttd/openttd.cfg:openttd-1.4.0.30.cfg^!!!!MIDI music support|timidity.zip.xz^!!Internationalization files|icudt62l.zip.xz^!!Fonts|openttd-fonts.zip.xz"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=y