Prepack every asset
It should now be possible to install and play a game without downloading anything from the internet Bump to rev111
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@@ -4,13 +4,13 @@
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AppName="OpenTTD"
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# Specify reversed site name of application (e.x. com.mysite.myapp)
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AppFullName=org.openttd.sdl
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AppFullName=org.openttd.fdroid
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# Application version code (integer)
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AppVersionCode=1220110
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AppVersionCode=1220111
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# Application user-visible version name (string)
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AppVersionName="12.2.rev110"
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AppVersionName="12.2.rev111"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled
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@@ -22,7 +22,7 @@ AppVersionName="12.2.rev110"
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# The mount directory will be returned by calling getenv("ANDROID_OBB_MOUNT_DIR")
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# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries
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# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip
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AppDataDownloadUrl="!!Data files|openttd-data-12.2-0.zip.xz^!!Config file|:.openttd/openttd.cfg:openttd-1.4.0.30.cfg^!!MIDI music support (18 Mb)|timidity.zip.xz|https://sourceforge.net/projects/libsdl-android/files/timidity.zip.xz^!!Internationalization files|icudt62l.zip.xz|https://sourceforge.net/projects/libsdl-android/files/icudt62l.zip.xz^!!Fonts|openttd-fonts.zip.xz|https://sourceforge.net/projects/libsdl-android/files/openttd-fonts.zip.xz"
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AppDataDownloadUrl="!!Data files|openttd-data-12.2-0.zip.xz^!!Config file|:.openttd/openttd.cfg:openttd-1.4.0.30.cfg^!!!!MIDI music support|timidity.zip.xz^!!Internationalization files|icudt62l.zip.xz^!!Fonts|openttd-fonts.zip.xz"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=y
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