Added GemRB sources
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/* GemRB - Infinity Engine Emulator
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* Copyright (C) 2003 The GemRB Project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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// GemRB.cpp : Defines the entry point for the application.
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#include "win32def.h" // logging
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#include <cstdio>
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#include "Interface.h"
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//this supposed to convince SDL to work on OS/X
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//WARNING: commenting this out will cause SDL 1.2.x to crash
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#ifdef __APPLE_CC__ // we need startup SDL here
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#include <SDL.h>
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#endif
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#ifdef ANDROID
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#include <SDL.h>
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#include "audio.h"
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// pause audio playing if app goes in background
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static void appPutToBackground()
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{
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core->GetAudioDrv()->Pause();
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}
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// resume audio playing if app return to foreground
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static void appPutToForeground()
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{
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core->GetAudioDrv()->Resume();
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}
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#endif
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int main(int argc, char* argv[])
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{
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#ifdef ANDROID
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SDL_ANDROID_SetApplicationPutToBackgroundCallback(&appPutToBackground, &appPutToForeground);
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#endif
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Interface::SanityCheck(VERSION_GEMRB);
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core = new Interface( argc, argv );
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if (core->Init() == GEM_ERROR) {
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delete( core );
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printf("Press enter to continue...");
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textcolor(DEFAULT);
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getc(stdin);
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return -1;
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}
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core->Main();
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delete( core );
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textcolor(DEFAULT);
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return 0;
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}
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