Fixes to Ur-Quan Masters app - added voice pack, and added many optimizations by passing -O2 flag to compiler, works great without any effort hehe
This commit is contained in:
@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="net.sourceforge.lgames.lbreakout2"
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android:versionCode="26101"
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android:versionName="2.6.1.01"
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package="com.sourceforge.sc2"
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android:versionCode="1008"
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android:versionName="1.0.08 - added 3DO voice pack, speed optimizations, UQM music remix packs do not work yet"
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android:installLocation="preferExternal"
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>
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<application android:label="@string/app_name"
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@@ -1,6 +1,6 @@
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# The namespace in Java file, with dots replaced with underscores
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SDL_JAVA_PACKAGE_PATH := net_sourceforge_lgames_lbreakout2
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SDL_JAVA_PACKAGE_PATH := com_sourceforge_sc2
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# Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here
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# SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib
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@@ -10,7 +10,7 @@ SDL_JAVA_PACKAGE_PATH := net_sourceforge_lgames_lbreakout2
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# Typically /sdcard/alienblaster
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# Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder
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# Your application will just set current directory there
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SDL_CURDIR_PATH := net.sourceforge.lgames.lbreakout2
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SDL_CURDIR_PATH := com.sourceforge.sc2
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# Android Dev Phone G1 has trackball instead of cursor keys, and
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# sends trackball movement events as rapid KeyDown/KeyUp events,
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@@ -23,17 +23,17 @@ SDL_TRACKBALL_KEYUP_DELAY := 1
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# resized in HW-accelerated way, however it eats a tiny bit of CPU
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SDL_VIDEO_RENDER_RESIZE := 1
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COMPILED_LIBRARIES := sdl_mixer sdl_image sdl_net intl
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COMPILED_LIBRARIES := sdl_image
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APPLICATION_ADDITIONAL_CFLAGS := -DHAVE_CONFIG_H -finline-functions -O2
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APPLICATION_ADDITIONAL_CFLAGS := -O2 -finline-functions -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1 -DHAVE_ZIP=1
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APPLICATION_ADDITIONAL_LDFLAGS :=
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APPLICATION_ADDITIONAL_LDFLAGS := -Lobj/local/armeabi -ltremor
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APPLICATION_SUBDIRS_BUILD := src/dummy
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APPLICATION_SUBDIRS_BUILD :=
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APPLICATION_CUSTOM_BUILD_SCRIPT := y
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APPLICATION_CUSTOM_BUILD_SCRIPT :=
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=RETURN -DSDL_ANDROID_KEYCODE_1=SPACE -DSDL_ANDROID_KEYCODE_2=PAGEUP -DSDL_ANDROID_KEYCODE_3=PAGEDOWN
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=RETURN -DSDL_ANDROID_KEYCODE_1=RSHIFT -DSDL_ANDROID_KEYCODE_2=KP_PLUS -DSDL_ANDROID_KEYCODE_3=KP_MINUS -DSDL_ANDROID_KEYCODE_4=ESCAPE -DSDL_ANDROID_KEYCODE_5=F10
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# If SDL_Mixer should link to libMAD
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SDL_MIXER_USE_LIBMAD :=
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@@ -5,6 +5,6 @@ APP_PROJECT_PATH := $(call my-dir)/..
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# sdl_image depends on png and jpeg
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# sdl_ttf depends on freetype
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APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_mixer sdl_image sdl_net intl
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APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_image
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APP_ABI := armeabi
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@@ -1,9 +1,10 @@
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AppSettingVersion=6
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# The application settings for Android libSDL port
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AppSettingVersion=8
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LibSdlVersion=1.2
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AppName="Ur-Quan Masters"
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AppFullName=com.sourceforge.sc2
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ScreenOrientation=h
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AppDataDownloadUrl="Game data is 14 Mb|https://sites.google.com/site/xpelyax/Home/sc2-data.zip?attredirects=0&d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/sc2-data.zip^3DO remixed music (19 Mb) - enable it in Setup->Sound Options->3DO Remixes|:addons/3domusic/3domusic.zip:https://sites.google.com/site/xpelyax/Home/3domusic.zip?attredirects=0&d=1|:addons/3domusic/3domusic.zip:http://sitesproxy.goapk.com/site/xpelyax/Home/3domusic.zip^UQM music remix pack 1 (50 Mb) - enable it in Setup->Sound Options->UQM Remixes|:addons/remix/uqm-remix-pack1.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%201/uqm-remix-pack1.zip/download^UQM music remix pack 2 (60 Mb)|:addons/remix/uqm-remix-pack2.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%202/uqm-remix-pack2.zip/download^UQM music remix pack 3 (40 Mb)|:addons/remix/uqm-remix-pack3.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%203/uqm-remix-pack3.zip/download"
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AppDataDownloadUrl="Game data is 14 Mb|https://sites.google.com/site/xpelyax/Home/sc2-data.zip?attredirects=0&d=1|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/sc2-data.zip/download|http://sitesproxy.goapk.com/site/xpelyax/Home/sc2-data.zip^3DO remixed music (19 Mb) - enable it in Setup->Sound Options->3DO Remixes|:addons/3domusic/3domusic.zip:https://sites.google.com/site/xpelyax/Home/3domusic.zip?attredirects=0&d=1|:addons/3domusic/3domusic.zip:https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3domusic.zip/download|:addons/3domusic/3domusic.zip:http://sitesproxy.goapk.com/site/xpelyax/Home/3domusic.zip^UQM music remix pack 1 (50 Mb) - enable it in Setup->Sound Options->UQM Remixes|:addons/remix/uqm-remix-pack1.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%201/uqm-remix-pack1.zip/download^UQM music remix pack 2 (60 Mb)|:addons/remix/uqm-remix-pack2.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%202/uqm-remix-pack2.zip/download^UQM music remix pack 3 (40 Mb)|:addons/remix/uqm-remix-pack3.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%203/uqm-remix-pack3.zip/download^3DO voice (115 Mb) - go to Setup->Sound Options and increase Voice volume from zero|:addons/3dovoice/3dovoice.zip:https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovoice.zip/download"
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SdlVideoResize=y
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NeedDepthBuffer=n
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AppUsesMouse=n
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@@ -14,9 +15,11 @@ RedefinedKeys="RETURN RSHIFT KP_PLUS KP_MINUS ESCAPE F10"
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AppTouchscreenKeyboardKeysAmount=2
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AppTouchscreenKeyboardKeysAmountAutoFire=2
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MultiABI=n
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AppVersionCode=1007
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AppVersionName="1.0.07"
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AppVersionCode=1008
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AppVersionName="1.0.08 - added 3DO voice pack, speed optimizations, UQM music remix packs do not work yet"
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CompiledLibraries="sdl_image"
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AppCflags='-O0 -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1 -DHAVE_ZIP=1'
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AppLdflags='-Lbin/ndk/local/armeabi -ltremor'
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CustomBuildScript=n
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AppCflags='-O2 -finline-functions -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1 -DHAVE_ZIP=1'
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AppLdflags='-Lobj/local/armeabi -ltremor'
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AppSubdirsBuild=''
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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@@ -1 +1 @@
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lbreakout2
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sc2
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">LBreakout2</string>
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<string name="app_name">Ur-Quan Masters</string>
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</resources>
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.lgames.lbreakout2;
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package com.sourceforge.sc2;
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import android.app.Activity;
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import android.content.Context;
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@@ -1,6 +1,6 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change
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// spaces amount
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package net.sourceforge.lgames.lbreakout2;
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package com.sourceforge.sc2;
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import java.util.zip.*;
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import java.io.*;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.lgames.lbreakout2;
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package com.sourceforge.sc2;
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import android.app.Activity;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.lgames.lbreakout2;
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package com.sourceforge.sc2;
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import android.app.Activity;
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import android.content.Context;
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@@ -18,7 +18,7 @@
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fixed with a hammer and rasp to work with libSDL port */
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.lgames.lbreakout2;
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package com.sourceforge.sc2;
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import java.io.Writer;
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import java.util.ArrayList;
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@@ -1,14 +1,14 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount anywhere
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package net.sourceforge.lgames.lbreakout2;
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package com.sourceforge.sc2;
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import android.app.Activity;
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import android.content.Context;
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class Globals {
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public static String ApplicationName = "LBreakout2";
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public static String ApplicationName = "Ur-QuanMasters";
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// Should be zip file
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public static String DataDownloadUrl = "App data size is 5 Mb|https://sourceforge.net/projects/libsdl-android/files/LBreakout2/lbreakout2-2.6.1-data.zip/download|http://sites.google.com/site/xpelyax/Home/lbreakout2-2.6.1-data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/lbreakout2-2.6.1-data.zip";
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public static String DataDownloadUrl = "Game data is 14 Mb|https://sites.google.com/site/xpelyax/Home/sc2-data.zip?attredirects=0%26d=1|https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/sc2-data.zip/download|http://sitesproxy.goapk.com/site/xpelyax/Home/sc2-data.zip^3DO remixed music (19 Mb) - enable it in Setup->Sound Options->3DO Remixes|:addons/3domusic/3domusic.zip:https://sites.google.com/site/xpelyax/Home/3domusic.zip?attredirects=0%26d=1|:addons/3domusic/3domusic.zip:https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3domusic.zip/download|:addons/3domusic/3domusic.zip:http://sitesproxy.goapk.com/site/xpelyax/Home/3domusic.zip^UQM music remix pack 1 (50 Mb) - enable it in Setup->Sound Options->UQM Remixes|:addons/remix/uqm-remix-pack1.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%201/uqm-remix-pack1.zip/download^UQM music remix pack 2 (60 Mb)|:addons/remix/uqm-remix-pack2.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%202/uqm-remix-pack2.zip/download^UQM music remix pack 3 (40 Mb)|:addons/remix/uqm-remix-pack3.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%203/uqm-remix-pack3.zip/download^3DO voice (115 Mb) - go to Setup->Sound Options and increase Voice volume from zero|:addons/3dovoice/3dovoice.zip:https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/3dovoice.zip/download";
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// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
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public static boolean NeedDepthBuffer = false;
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@@ -19,17 +19,17 @@ class Globals {
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// Readme text to be shown on download page
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public static String ReadmeText = "^You may press \"Home\" now - the data will be downloaded in background".replace("^","\n");
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public static boolean AppUsesMouse = true;
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public static boolean AppUsesMouse = false;
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public static boolean AppNeedsArrowKeys = false;
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public static boolean AppNeedsArrowKeys = true;
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public static boolean AppUsesJoystick = false;
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public static boolean AppUsesMultitouch = false;
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public static int AppTouchscreenKeyboardKeysAmount = 0;
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public static int AppTouchscreenKeyboardKeysAmount = 2;
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public static int AppTouchscreenKeyboardKeysAmountAutoFire = 0;
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public static int AppTouchscreenKeyboardKeysAmountAutoFire = 2;
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// Phone-specific config
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// It will download app data to /sdcard/alienblaster if set to true,
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@@ -48,5 +48,5 @@ class Globals {
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}
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class LoadLibrary {
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public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_mixer"); System.loadLibrary("sdl_image"); System.loadLibrary("sdl_net"); System.loadLibrary("intl"); };
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public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_image"); };
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}
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.lgames.lbreakout2;
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package com.sourceforge.sc2;
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import android.app.Activity;
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import android.content.Context;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.lgames.lbreakout2;
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package com.sourceforge.sc2;
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import android.app.Activity;
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import android.content.Context;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package net.sourceforge.lgames.lbreakout2;
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package com.sourceforge.sc2;
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import javax.microedition.khronos.opengles.GL10;
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