Patch to make volume keys change volume instead of in-game action, by lmak
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@@ -401,16 +401,28 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
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@Override
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public boolean onKeyDown(int keyCode, final KeyEvent event) {
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nativeKey( keyCode, 1 );
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return true;
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if( !callNativeKey( keyCode, 1 ) )
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return super.onKeyDown(keyCode, event);
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return true;
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}
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@Override
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public boolean onKeyUp(int keyCode, final KeyEvent event) {
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nativeKey( keyCode, 0 );
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return true;
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if( !callNativeKey( keyCode, 0 ) )
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return super.onKeyUp(keyCode, event);
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return true;
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}
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public boolean callNativeKey(int keyCode, int down) {
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if( (Globals.RemapKeymask & keyCode ) == keyCode )
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{
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// no remap made for the key
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return false;
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}
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nativeKey( keyCode, down );
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return true;
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}
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DemoRenderer mRenderer;
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MainActivity mParent;
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DifferentTouchInput touchInput = null;
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