Alien Blaster compiles and works with new SDL 1.3, but the alpha channel fails for SDL_Texture (is that an SDL bug?)
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2
build.sh
2
build.sh
@@ -24,7 +24,7 @@ if uname -s | grep -i "windows" > /dev/null ; then
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MYARCH=windows-x86
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fi
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rm -f project/bin/*.apk project/bin/*.apk.d project/bin/*.ap_ project/bin/*.ap_.d # New Android SDK introduced some lame-ass optimizations to the build system which we should take care about
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rm -r -f project/bin/* # New Android SDK introduced some lame-ass optimizations to the build system which we should take care about
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cd project && env PATH=$NDKBUILDPATH nice -n19 ndk-build V=1 -j4 && \
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{ grep "CustomBuildScript=y" ../AndroidAppSettings.cfg > /dev/null && \
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