Alien Blaster compiles and works with new SDL 1.3, but the alpha channel fails for SDL_Texture (is that an SDL bug?)

This commit is contained in:
pelya
2012-01-03 17:26:17 +02:00
parent bfcffa7f77
commit 32c68280bf
8 changed files with 86 additions and 32 deletions

View File

@@ -24,7 +24,7 @@ if uname -s | grep -i "windows" > /dev/null ; then
MYARCH=windows-x86
fi
rm -f project/bin/*.apk project/bin/*.apk.d project/bin/*.ap_ project/bin/*.ap_.d # New Android SDK introduced some lame-ass optimizations to the build system which we should take care about
rm -r -f project/bin/* # New Android SDK introduced some lame-ass optimizations to the build system which we should take care about
cd project && env PATH=$NDKBUILDPATH nice -n19 ndk-build V=1 -j4 && \
{ grep "CustomBuildScript=y" ../AndroidAppSettings.cfg > /dev/null && \