Updated SDL2
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -33,15 +33,25 @@
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#endif
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#define _begin_code_h
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#ifndef SDL_DEPRECATED
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# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
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# define SDL_DEPRECATED __attribute__((deprecated))
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# else
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# define SDL_DEPRECATED
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# endif
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#endif
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#ifndef SDL_UNUSED
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# ifdef __GNUC__
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# define SDL_UNUSED __attribute__((unused))
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# else
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# define SDL_UNUSED
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# endif
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#endif
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/* Some compilers use a special export keyword */
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#ifndef DECLSPEC
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# if defined(__BEOS__) || defined(__HAIKU__)
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# if defined(__GNUC__)
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# define DECLSPEC __declspec(dllexport)
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# else
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# define DECLSPEC __declspec(export)
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# endif
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# elif defined(__WIN32__)
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# if defined(__WIN32__) || defined(__WINRT__)
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# ifdef __BORLANDC__
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# ifdef BUILD_SDL
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# define DECLSPEC
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@@ -51,6 +61,12 @@
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# else
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# define DECLSPEC __declspec(dllexport)
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# endif
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# elif defined(__OS2__)
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# ifdef BUILD_SDL
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# define DECLSPEC __declspec(dllexport)
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# else
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# define DECLSPEC
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# endif
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# else
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# if defined(__GNUC__) && __GNUC__ >= 4
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# define DECLSPEC __attribute__ ((visibility("default")))
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@@ -62,8 +78,13 @@
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/* By default SDL uses the C calling convention */
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#ifndef SDLCALL
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#if defined(__WIN32__) && !defined(__GNUC__)
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#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
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#define SDLCALL __cdecl
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#elif defined(__OS2__) || defined(__EMX__)
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#define SDLCALL _System
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# if defined (__GNUC__) && !defined(_System)
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# define _System /* for old EMX/GCC compat. */
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# endif
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#else
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#define SDLCALL
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#endif
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@@ -84,6 +105,9 @@
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#ifdef _MSC_VER
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#pragma warning(disable: 4103)
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#endif
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wpragma-pack"
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#endif
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#ifdef __BORLANDC__
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#pragma nopackwarning
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#endif
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@@ -95,48 +119,44 @@
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#endif
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#endif /* Compiler needs structure packing set */
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/* Set up compiler-specific options for inlining functions */
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#ifndef SDL_INLINE_OKAY
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#ifdef __GNUC__
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#define SDL_INLINE_OKAY
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#else
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/* Add any special compiler-specific cases here */
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#if defined(_MSC_VER) || defined(__BORLANDC__) || \
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defined(__DMC__) || defined(__SC__) || \
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defined(__WATCOMC__) || defined(__LCC__) || \
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defined(__DECC)
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#ifndef SDL_INLINE
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#if defined(__GNUC__)
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#define SDL_INLINE __inline__
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#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
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defined(__DMC__) || defined(__SC__) || \
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defined(__WATCOMC__) || defined(__LCC__) || \
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defined(__DECC) || defined(__CC_ARM)
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#define SDL_INLINE __inline
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#ifndef __inline__
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#define __inline__ __inline
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#define __inline__ __inline
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#endif
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#define SDL_INLINE_OKAY
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#else
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#if !defined(__MRC__) && !defined(_SGI_SOURCE)
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#define SDL_INLINE inline
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#ifndef __inline__
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#define __inline__ inline
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#endif
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#define SDL_INLINE_OKAY
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#endif /* Not a funky compiler */
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#endif /* Visual C++ */
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#endif /* GNU C */
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#endif /* SDL_INLINE_OKAY */
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/* If inlining isn't supported, remove "__inline__", turning static
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inlined functions into static functions (resulting in code bloat
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in all files which include the offending header files)
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*/
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#ifndef SDL_INLINE_OKAY
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#define __inline__
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#endif
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#endif /* SDL_INLINE not defined */
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#ifndef SDL_FORCE_INLINE
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#if defined(_MSC_VER)
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#define SDL_FORCE_INLINE __forceinline
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#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
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#define SDL_FORCE_INLINE __attribute__((always_inline)) static inline
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#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
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#else
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#define SDL_FORCE_INLINE static __inline__
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#define SDL_FORCE_INLINE static SDL_INLINE
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#endif
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#endif /* SDL_FORCE_INLINE not defined */
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#ifndef SDL_NORETURN
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#if defined(__GNUC__)
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#define SDL_NORETURN __attribute__((noreturn))
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#elif defined(_MSC_VER)
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#define SDL_NORETURN __declspec(noreturn)
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#else
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#define SDL_NORETURN
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#endif
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#endif /* SDL_NORETURN not defined */
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/* Apparently this is needed by several Windows compilers */
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#if !defined(__MACH__)
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