Updated SDL2

This commit is contained in:
Gerhard Stein
2020-09-28 16:41:30 +02:00
parent c6950836a0
commit 2ecfbd1189
1421 changed files with 369825 additions and 151297 deletions

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -19,8 +19,8 @@
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_timer_h
#define _SDL_timer_h
#ifndef SDL_timer_h_
#define SDL_timer_h_
/**
* \file SDL_timer.h
@@ -44,6 +44,17 @@ extern "C" {
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
/**
* \brief Compare SDL ticks values, and return true if A has passed B
*
* e.g. if you want to wait 100 ms, you could do this:
* Uint32 timeout = SDL_GetTicks() + 100;
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
* ... do work until timeout has elapsed
* }
*/
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
/**
* \brief Get the current value of the high resolution counter
*/
@@ -77,7 +88,7 @@ typedef int SDL_TimerID;
/**
* \brief Add a new timer to the pool of timers already running.
*
* \return A timer ID, or NULL when an error occurs.
* \return A timer ID, or 0 when an error occurs.
*/
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
SDL_TimerCallback callback,
@@ -99,6 +110,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
#endif
#include "close_code.h"
#endif /* _SDL_timer_h */
#endif /* SDL_timer_h_ */
/* vi: set ts=4 sw=4 expandtab: */