Updated SDL2
This commit is contained in:
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -25,8 +25,8 @@
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* Include file for SDL event handling.
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*/
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#ifndef _SDL_events_h
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#define _SDL_events_h
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#ifndef SDL_events_h_
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#define SDL_events_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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@@ -59,7 +59,7 @@ typedef enum
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/* Application events */
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SDL_QUIT = 0x100, /**< User-requested quit */
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/* These application events have special meaning on iOS, see README-ios.txt for details */
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/* These application events have special meaning on iOS, see README-ios.md for details */
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SDL_APP_TERMINATING, /**< The application is being terminated by the OS
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Called on iOS in applicationWillTerminate()
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Called on Android in onDestroy()
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@@ -85,6 +85,9 @@ typedef enum
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Called on Android in onResume()
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*/
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/* Display events */
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SDL_DISPLAYEVENT = 0x150, /**< Display state change */
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/* Window events */
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SDL_WINDOWEVENT = 0x200, /**< Window state change */
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SDL_SYSWMEVENT, /**< System specific event */
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@@ -94,6 +97,9 @@ typedef enum
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SDL_KEYUP, /**< Key released */
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SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
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SDL_TEXTINPUT, /**< Keyboard text input */
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SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
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input language or keyboard layout change.
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*/
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/* Mouse events */
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SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
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@@ -133,6 +139,20 @@ typedef enum
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/* Drag and drop events */
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SDL_DROPFILE = 0x1000, /**< The system requests a file open */
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SDL_DROPTEXT, /**< text/plain drag-and-drop event */
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SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */
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SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */
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/* Audio hotplug events */
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SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
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SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
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/* Sensor events */
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SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */
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/* Render events */
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SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
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SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
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/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
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* and should be allocated with SDL_RegisterEvents()
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@@ -151,16 +171,31 @@ typedef enum
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typedef struct SDL_CommonEvent
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{
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Uint32 type;
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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} SDL_CommonEvent;
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/**
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* \brief Display state change event data (event.display.*)
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*/
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typedef struct SDL_DisplayEvent
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{
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Uint32 type; /**< ::SDL_DISPLAYEVENT */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 display; /**< The associated display index */
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Uint8 event; /**< ::SDL_DisplayEventID */
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding3;
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Sint32 data1; /**< event dependent data */
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} SDL_DisplayEvent;
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/**
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* \brief Window state change event data (event.window.*)
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*/
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typedef struct SDL_WindowEvent
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{
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Uint32 type; /**< ::SDL_WINDOWEVENT */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 windowID; /**< The associated window */
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Uint8 event; /**< ::SDL_WindowEventID */
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Uint8 padding1;
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@@ -176,7 +211,7 @@ typedef struct SDL_WindowEvent
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typedef struct SDL_KeyboardEvent
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{
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Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 windowID; /**< The window with keyboard focus, if any */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 repeat; /**< Non-zero if this is a key repeat */
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@@ -192,7 +227,7 @@ typedef struct SDL_KeyboardEvent
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typedef struct SDL_TextEditingEvent
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{
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Uint32 type; /**< ::SDL_TEXTEDITING */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 windowID; /**< The window with keyboard focus, if any */
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char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
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Sint32 start; /**< The start cursor of selected editing text */
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@@ -207,7 +242,7 @@ typedef struct SDL_TextEditingEvent
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typedef struct SDL_TextInputEvent
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{
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Uint32 type; /**< ::SDL_TEXTINPUT */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 windowID; /**< The window with keyboard focus, if any */
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char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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} SDL_TextInputEvent;
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@@ -218,7 +253,7 @@ typedef struct SDL_TextInputEvent
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typedef struct SDL_MouseMotionEvent
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{
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Uint32 type; /**< ::SDL_MOUSEMOTION */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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Uint32 state; /**< The current button state */
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@@ -234,13 +269,13 @@ typedef struct SDL_MouseMotionEvent
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typedef struct SDL_MouseButtonEvent
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{
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Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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Uint8 button; /**< The mouse button index */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
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Uint8 padding1;
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Uint8 padding2;
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Sint32 x; /**< X coordinate, relative to window */
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Sint32 y; /**< Y coordinate, relative to window */
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} SDL_MouseButtonEvent;
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@@ -251,11 +286,12 @@ typedef struct SDL_MouseButtonEvent
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typedef struct SDL_MouseWheelEvent
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{
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Uint32 type; /**< ::SDL_MOUSEWHEEL */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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Sint32 x; /**< The amount scrolled horizontally */
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Sint32 y; /**< The amount scrolled vertically */
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Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
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Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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} SDL_MouseWheelEvent;
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/**
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@@ -264,7 +300,7 @@ typedef struct SDL_MouseWheelEvent
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typedef struct SDL_JoyAxisEvent
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{
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Uint32 type; /**< ::SDL_JOYAXISMOTION */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 axis; /**< The joystick axis index */
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Uint8 padding1;
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@@ -280,7 +316,7 @@ typedef struct SDL_JoyAxisEvent
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typedef struct SDL_JoyBallEvent
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{
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Uint32 type; /**< ::SDL_JOYBALLMOTION */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 ball; /**< The joystick trackball index */
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Uint8 padding1;
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@@ -296,7 +332,7 @@ typedef struct SDL_JoyBallEvent
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typedef struct SDL_JoyHatEvent
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{
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Uint32 type; /**< ::SDL_JOYHATMOTION */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 hat; /**< The joystick hat index */
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Uint8 value; /**< The hat position value.
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@@ -316,7 +352,7 @@ typedef struct SDL_JoyHatEvent
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typedef struct SDL_JoyButtonEvent
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{
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Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 button; /**< The joystick button index */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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@@ -330,7 +366,7 @@ typedef struct SDL_JoyButtonEvent
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typedef struct SDL_JoyDeviceEvent
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{
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Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
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} SDL_JoyDeviceEvent;
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@@ -341,7 +377,7 @@ typedef struct SDL_JoyDeviceEvent
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typedef struct SDL_ControllerAxisEvent
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{
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Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */
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Uint8 padding1;
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@@ -358,7 +394,7 @@ typedef struct SDL_ControllerAxisEvent
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typedef struct SDL_ControllerButtonEvent
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{
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Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 button; /**< The controller button (SDL_GameControllerButton) */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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@@ -373,10 +409,24 @@ typedef struct SDL_ControllerButtonEvent
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typedef struct SDL_ControllerDeviceEvent
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{
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Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
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} SDL_ControllerDeviceEvent;
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/**
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* \brief Audio device event structure (event.adevice.*)
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*/
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typedef struct SDL_AudioDeviceEvent
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{
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Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
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Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding3;
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} SDL_AudioDeviceEvent;
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/**
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* \brief Touch finger event structure (event.tfinger.*)
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@@ -384,14 +434,15 @@ typedef struct SDL_ControllerDeviceEvent
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typedef struct SDL_TouchFingerEvent
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{
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Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_TouchID touchId; /**< The touch device id */
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SDL_FingerID fingerId;
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float x; /**< Normalized in the range 0...1 */
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float y; /**< Normalized in the range 0...1 */
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float dx; /**< Normalized in the range 0...1 */
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float dy; /**< Normalized in the range 0...1 */
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float dx; /**< Normalized in the range -1...1 */
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float dy; /**< Normalized in the range -1...1 */
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float pressure; /**< Normalized in the range 0...1 */
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Uint32 windowID; /**< The window underneath the finger, if any */
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} SDL_TouchFingerEvent;
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@@ -401,8 +452,8 @@ typedef struct SDL_TouchFingerEvent
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typedef struct SDL_MultiGestureEvent
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{
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Uint32 type; /**< ::SDL_MULTIGESTURE */
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Uint32 timestamp;
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SDL_TouchID touchId; /**< The touch device index */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_TouchID touchId; /**< The touch device id */
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float dTheta;
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float dDist;
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float x;
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@@ -417,8 +468,8 @@ typedef struct SDL_MultiGestureEvent
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*/
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typedef struct SDL_DollarGestureEvent
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{
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Uint32 type; /**< ::SDL_DOLLARGESTURE */
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Uint32 timestamp;
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Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_TouchID touchId; /**< The touch device id */
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SDL_GestureID gestureId;
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Uint32 numFingers;
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@@ -430,24 +481,36 @@ typedef struct SDL_DollarGestureEvent
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/**
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* \brief An event used to request a file open by the system (event.drop.*)
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* This event is disabled by default, you can enable it with SDL_EventState()
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* \note If you enable this event, you must free the filename in the event.
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* This event is enabled by default, you can disable it with SDL_EventState().
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* \note If this event is enabled, you must free the filename in the event.
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*/
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typedef struct SDL_DropEvent
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{
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Uint32 type; /**< ::SDL_DROPFILE */
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Uint32 timestamp;
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char *file; /**< The file name, which should be freed with SDL_free() */
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Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
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Uint32 windowID; /**< The window that was dropped on, if any */
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} SDL_DropEvent;
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/**
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* \brief Sensor event structure (event.sensor.*)
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*/
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typedef struct SDL_SensorEvent
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{
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Uint32 type; /**< ::SDL_SENSORUPDATE */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Sint32 which; /**< The instance ID of the sensor */
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float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
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} SDL_SensorEvent;
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/**
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* \brief The "quit requested" event
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*/
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typedef struct SDL_QuitEvent
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{
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Uint32 type; /**< ::SDL_QUIT */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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} SDL_QuitEvent;
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/**
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@@ -456,7 +519,7 @@ typedef struct SDL_QuitEvent
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typedef struct SDL_OSEvent
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{
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Uint32 type; /**< ::SDL_QUIT */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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} SDL_OSEvent;
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/**
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@@ -465,7 +528,7 @@ typedef struct SDL_OSEvent
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typedef struct SDL_UserEvent
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{
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Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 windowID; /**< The associated window if any */
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Sint32 code; /**< User defined event code */
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void *data1; /**< User defined data pointer */
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@@ -485,7 +548,7 @@ typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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typedef struct SDL_SysWMEvent
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{
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Uint32 type; /**< ::SDL_SYSWMEVENT */
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Uint32 timestamp;
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
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} SDL_SysWMEvent;
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@@ -496,6 +559,7 @@ typedef union SDL_Event
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{
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Uint32 type; /**< Event type, shared with all events */
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SDL_CommonEvent common; /**< Common event data */
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SDL_DisplayEvent display; /**< Display event data */
|
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SDL_WindowEvent window; /**< Window event data */
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SDL_KeyboardEvent key; /**< Keyboard event data */
|
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SDL_TextEditingEvent edit; /**< Text editing event data */
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@@ -511,6 +575,8 @@ typedef union SDL_Event
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SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
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SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
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SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
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SDL_AudioDeviceEvent adevice; /**< Audio device event data */
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SDL_SensorEvent sensor; /**< Sensor event data */
|
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SDL_QuitEvent quit; /**< Quit request event data */
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SDL_UserEvent user; /**< Custom event data */
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SDL_SysWMEvent syswm; /**< System dependent window event data */
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@@ -529,6 +595,9 @@ typedef union SDL_Event
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Uint8 padding[56];
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} SDL_Event;
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/* Make sure we haven't broken binary compatibility */
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SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56);
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/* Function prototypes */
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@@ -541,7 +610,7 @@ typedef union SDL_Event
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*/
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extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
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/*@{*/
|
||||
/* @{ */
|
||||
typedef enum
|
||||
{
|
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SDL_ADDEVENT,
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@@ -570,7 +639,7 @@ typedef enum
|
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extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
|
||||
SDL_eventaction action,
|
||||
Uint32 minType, Uint32 maxType);
|
||||
/*@}*/
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* Checks to see if certain event types are in the event queue.
|
||||
@@ -580,6 +649,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
|
||||
|
||||
/**
|
||||
* This function clears events from the event queue
|
||||
* This function only affects currently queued events. If you want to make
|
||||
* sure that all pending OS events are flushed, you can call SDL_PumpEvents()
|
||||
* on the main thread immediately before the flush call.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
|
||||
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
||||
@@ -681,7 +753,7 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
|
||||
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
|
||||
/*@{*/
|
||||
/* @{ */
|
||||
#define SDL_QUERY -1
|
||||
#define SDL_IGNORE 0
|
||||
#define SDL_DISABLE 0
|
||||
@@ -690,14 +762,14 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
|
||||
/**
|
||||
* This function allows you to set the state of processing certain events.
|
||||
* - If \c state is set to ::SDL_IGNORE, that event will be automatically
|
||||
* dropped from the event queue and will not event be filtered.
|
||||
* dropped from the event queue and will not be filtered.
|
||||
* - If \c state is set to ::SDL_ENABLE, that event will be processed
|
||||
* normally.
|
||||
* - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
|
||||
* current processing state of the specified event.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
|
||||
/*@}*/
|
||||
/* @} */
|
||||
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
|
||||
|
||||
/**
|
||||
@@ -715,6 +787,6 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_events_h */
|
||||
#endif /* SDL_events_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
||||
Reference in New Issue
Block a user