Removed symlinks to SDL 1.3 files that were changed, nad added the files themselves to SDL 1.2
This commit is contained in:
@@ -29,14 +29,6 @@
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#ifndef _SDL_pixels_h
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#define _SDL_pixels_h
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#include "SDL_version.h"
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#if SDL_VERSION_ATLEAST(1,3,0)
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#include "SDL_video.h"
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#else
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#include "SDL_video-1.3.h"
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#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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@@ -227,7 +219,6 @@ enum
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
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SDL_PACKEDLAYOUT_2101010, 32, 4),
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#if SDL_VERSION_ATLEAST(1,3,0)
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SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
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SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
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SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
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@@ -238,10 +229,8 @@ enum
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SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
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SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
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SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U')
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#endif
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};
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#if SDL_VERSION_ATLEAST(1,3,0)
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typedef struct SDL_Color
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{
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Uint8 r;
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@@ -285,7 +274,6 @@ typedef struct SDL_PixelFormat
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Uint32 Bmask;
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Uint32 Amask;
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} SDL_PixelFormat;
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#endif
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/**
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* \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
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@@ -332,7 +320,6 @@ extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
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*
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* \sa SDL_DelPaletteWatch()
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*/
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#if SDL_VERSION_ATLEAST(1,3,0)
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extern DECLSPEC int SDLCALL SDL_AddPaletteWatch(SDL_Palette * palette,
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SDL_PaletteChangedFunc
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callback, void *userdata);
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@@ -346,7 +333,7 @@ extern DECLSPEC int SDLCALL SDL_AddPaletteWatch(SDL_Palette * palette,
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extern DECLSPEC void SDLCALL SDL_DelPaletteWatch(SDL_Palette * palette,
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SDL_PaletteChangedFunc
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callback, void *userdata);
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#endif
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/**
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* \brief Set a range of colors in a palette.
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*
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@@ -31,11 +31,8 @@
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_pixels.h"
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#include "SDL_rwops.h"
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#include "SDL_version.h"
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#if ! SDL_VERSION_ATLEAST(1,3,0)
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#include "SDL_video.h"
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#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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@@ -66,13 +63,11 @@ typedef struct
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* \sa SDL_UnionRect
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* \sa SDL_EnclosePoints
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*/
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#if SDL_VERSION_ATLEAST(1,3,0)
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typedef struct SDL_Rect
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{
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int x, y;
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int w, h;
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} SDL_Rect;
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#endif
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/**
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* \brief Returns true if the rectangle has no area.
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@@ -26,17 +26,13 @@
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* Header file for SDL video functions.
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*/
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#ifndef _SDL_video_1_3_h
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#define _SDL_video_1_3_h
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#ifndef _SDL_video_h
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#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_rect.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_surface.h"
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#include "SDL_version.h"
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#if ! SDL_VERSION_ATLEAST(1,3,0)
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#include "SDL_video.h"
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#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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@@ -260,7 +256,6 @@ typedef struct SDL_Texture SDL_Texture;
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*/
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typedef void *SDL_GLContext;
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#if SDL_VERSION_ATLEAST(1,3,0)
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/**
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* \brief OpenGL configuration attributes
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*/
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@@ -286,7 +281,7 @@ typedef enum
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SDL_GL_CONTEXT_MAJOR_VERSION,
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SDL_GL_CONTEXT_MINOR_VERSION
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} SDL_GLattr;
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#endif
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/* Function prototypes */
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@@ -323,13 +318,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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*
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* \sa SDL_VideoQuit()
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*/
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extern DECLSPEC int SDLCALL
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#if SDL_VERSION_ATLEAST(1,3,0)
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SDL_VideoInit
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#else
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SDL_VideoInit_1_3
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#endif
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(const char *driver_name, Uint32 flags);
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name,
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Uint32 flags);
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/**
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* \brief Shuts down the video subsystem.
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