Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make
This commit is contained in:
349
project/jni/sdl-1.3/src/audio/android/SDL_androidaudio.c
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349
project/jni/sdl-1.3/src/audio/android/SDL_androidaudio.c
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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This file written by Ryan C. Gordon (icculus@icculus.org)
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*/
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#include "SDL_config.h"
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#include "SDL_version.h"
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#include "SDL_rwops.h"
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "SDL_androidaudio.h"
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#include "SDL_mutex.h"
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#include "SDL_thread.h"
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#include <jni.h>
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#include <android/log.h>
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#include <string.h> // for memset()
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#include <pthread.h>
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#define _THIS SDL_AudioDevice *this
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/* Audio driver functions */
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static void ANDROIDAUD_WaitAudio(_THIS);
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static void ANDROIDAUD_PlayAudio(_THIS);
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static Uint8 *ANDROIDAUD_GetAudioBuf(_THIS);
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static void ANDROIDAUD_CloseAudio(_THIS);
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static void ANDROIDAUD_ThreadInit(_THIS);
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static void ANDROIDAUD_ThreadDeinit(_THIS);
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#if SDL_VERSION_ATLEAST(1,3,0)
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static int ANDROIDAUD_OpenAudio(_THIS, const char *devname, int iscapture);
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static void ANDROIDAUD_DeleteDevice()
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{
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}
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static int ANDROIDAUD_CreateDevice(SDL_AudioDriverImpl * impl)
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{
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/* Set the function pointers */
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impl->OpenDevice = ANDROIDAUD_OpenAudio;
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impl->WaitDevice = ANDROIDAUD_WaitAudio;
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impl->PlayDevice = ANDROIDAUD_PlayAudio;
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impl->GetDeviceBuf = ANDROIDAUD_GetAudioBuf;
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impl->CloseDevice = ANDROIDAUD_CloseAudio;
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impl->ThreadInit = ANDROIDAUD_ThreadInit;
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impl->WaitDone = ANDROIDAUD_ThreadDeinit;
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impl->Deinitialize = ANDROIDAUD_DeleteDevice;
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impl->OnlyHasDefaultOutputDevice = 1;
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return 1;
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}
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AudioBootStrap ANDROIDAUD_bootstrap = {
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"android", "SDL Android audio driver",
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ANDROIDAUD_CreateDevice, 0
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};
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#else
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static int ANDROIDAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
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static int ANDROIDAUD_Available(void)
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{
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return(1);
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}
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static void ANDROIDAUD_DeleteDevice(SDL_AudioDevice *device)
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{
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SDL_free(device);
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}
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static SDL_AudioDevice *ANDROIDAUD_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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if ( this ) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = NULL;
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} else {
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SDL_OutOfMemory();
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return(0);
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}
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/* Set the function pointers */
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this->OpenAudio = ANDROIDAUD_OpenAudio;
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this->WaitAudio = ANDROIDAUD_WaitAudio;
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this->PlayAudio = ANDROIDAUD_PlayAudio;
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this->GetAudioBuf = ANDROIDAUD_GetAudioBuf;
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this->CloseAudio = ANDROIDAUD_CloseAudio;
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this->ThreadInit = ANDROIDAUD_ThreadInit;
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this->WaitDone = ANDROIDAUD_ThreadDeinit;
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this->free = ANDROIDAUD_DeleteDevice;
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return this;
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}
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AudioBootStrap ANDROIDAUD_bootstrap = {
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"android", "SDL Android audio driver",
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ANDROIDAUD_Available, ANDROIDAUD_CreateDevice
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};
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#endif
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static unsigned char * audioBuffer = NULL;
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static size_t audioBufferSize = 0;
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// Extremely wicked JNI environment to call Java functions from C code
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static jbyteArray audioBufferJNI = NULL;
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static JavaVM *jniVM = NULL;
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static jobject JavaAudioThread = NULL;
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static jmethodID JavaInitAudio = NULL;
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static jmethodID JavaDeinitAudio = NULL;
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static jmethodID JavaPauseAudioPlayback = NULL;
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static jmethodID JavaResumeAudioPlayback = NULL;
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static Uint8 *ANDROIDAUD_GetAudioBuf(_THIS)
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{
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return(audioBuffer);
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}
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#if SDL_VERSION_ATLEAST(1,3,0)
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static int ANDROIDAUD_OpenAudio (_THIS, const char *devname, int iscapture)
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{
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SDL_AudioSpec *audioFormat = &this->spec;
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#else
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static int ANDROIDAUD_OpenAudio (_THIS, SDL_AudioSpec *spec)
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{
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SDL_AudioSpec *audioFormat = spec;
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#endif
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int bytesPerSample;
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JNIEnv * jniEnv = NULL;
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this->hidden = NULL;
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if( ! (audioFormat->format == AUDIO_S8 || audioFormat->format == AUDIO_S16) )
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{
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__android_log_print(ANDROID_LOG_ERROR, "libSDL", "Application requested unsupported audio format - only S8 and S16 are supported");
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return (-1); // TODO: enable format conversion? Don't know how to do that in SDL
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}
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bytesPerSample = (audioFormat->format & 0xFF) / 8;
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audioFormat->format = ( bytesPerSample == 2 ) ? AUDIO_S16 : AUDIO_S8;
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_OpenAudio(): app requested audio bytespersample %d freq %d channels %d samples %d", bytesPerSample, audioFormat->freq, (int)audioFormat->channels, (int)audioFormat->samples);
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if(audioFormat->samples <= 0)
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audioFormat->samples = 128; // Some sane value
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if( audioFormat->samples > 32768 ) // Why anyone need so huge audio buffer?
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{
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audioFormat->samples = 32768;
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_OpenAudio(): limiting samples size to ", (int)audioFormat->samples);
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}
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SDL_CalculateAudioSpec(audioFormat);
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(*jniVM)->AttachCurrentThread(jniVM, &jniEnv, NULL);
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if( !jniEnv )
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{
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__android_log_print(ANDROID_LOG_ERROR, "libSDL", "ANDROIDAUD_OpenAudio: Java VM AttachCurrentThread() failed");
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return (-1); // TODO: enable format conversion? Don't know how to do that in SDL
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}
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// The returned audioBufferSize may be huge, up to 100 Kb for 44100 because user may have selected large audio buffer to get rid of choppy sound
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audioBufferSize = (*jniEnv)->CallIntMethod( jniEnv, JavaAudioThread, JavaInitAudio,
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(jint)audioFormat->freq, (jint)audioFormat->channels,
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(jint)(( bytesPerSample == 2 ) ? 1 : 0), (jint)(audioFormat->size) );
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if( audioBufferSize == 0 )
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{
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_OpenAudio(): failed to get audio buffer from JNI");
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ANDROIDAUD_CloseAudio(this);
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return(-1);
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}
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/* We cannot call DetachCurrentThread() from main thread or we'll crash */
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/* (*jniVM)->DetachCurrentThread(jniVM); */
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audioFormat->samples = audioBufferSize / bytesPerSample / audioFormat->channels;
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audioFormat->size = audioBufferSize;
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_OpenAudio(): app opened audio bytespersample %d freq %d channels %d bufsize %d", bytesPerSample, audioFormat->freq, (int)audioFormat->channels, audioBufferSize);
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SDL_CalculateAudioSpec(audioFormat);
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#if SDL_VERSION_ATLEAST(1,3,0)
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return(1);
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#else
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return(0);
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#endif
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}
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static void ANDROIDAUD_CloseAudio(_THIS)
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{
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//__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_CloseAudio()");
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JNIEnv * jniEnv = NULL;
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(*jniVM)->AttachCurrentThread(jniVM, &jniEnv, NULL);
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(*jniEnv)->DeleteGlobalRef(jniEnv, audioBufferJNI);
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audioBufferJNI = NULL;
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audioBuffer = NULL;
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audioBufferSize = 0;
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(*jniEnv)->CallIntMethod( jniEnv, JavaAudioThread, JavaDeinitAudio );
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/* We cannot call DetachCurrentThread() from main thread or we'll crash */
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/* (*jniVM)->DetachCurrentThread(jniVM); */
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void ANDROIDAUD_WaitAudio(_THIS)
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{
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/* We will block in PlayAudio(), do nothing here */
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}
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static JNIEnv * jniEnvPlaying = NULL;
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static jmethodID JavaFillBuffer = NULL;
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static void ANDROIDAUD_ThreadInit(_THIS)
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{
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jclass JavaAudioThreadClass = NULL;
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jmethodID JavaInitThread = NULL;
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jmethodID JavaGetBuffer = NULL;
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jboolean isCopy = JNI_TRUE;
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(*jniVM)->AttachCurrentThread(jniVM, &jniEnvPlaying, NULL);
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JavaAudioThreadClass = (*jniEnvPlaying)->GetObjectClass(jniEnvPlaying, JavaAudioThread);
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JavaFillBuffer = (*jniEnvPlaying)->GetMethodID(jniEnvPlaying, JavaAudioThreadClass, "fillBuffer", "()I");
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/* HACK: raise our own thread priority to max to get rid of "W/AudioFlinger: write blocked for 54 msecs" errors */
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JavaInitThread = (*jniEnvPlaying)->GetMethodID(jniEnvPlaying, JavaAudioThreadClass, "initAudioThread", "()I");
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(*jniEnvPlaying)->CallIntMethod( jniEnvPlaying, JavaAudioThread, JavaInitThread );
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JavaGetBuffer = (*jniEnvPlaying)->GetMethodID(jniEnvPlaying, JavaAudioThreadClass, "getBuffer", "()[B");
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audioBufferJNI = (*jniEnvPlaying)->CallObjectMethod( jniEnvPlaying, JavaAudioThread, JavaGetBuffer );
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audioBufferJNI = (*jniEnvPlaying)->NewGlobalRef(jniEnvPlaying, audioBufferJNI);
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audioBuffer = (unsigned char *) (*jniEnvPlaying)->GetByteArrayElements(jniEnvPlaying, audioBufferJNI, &isCopy);
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if( !audioBuffer )
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{
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__android_log_print(ANDROID_LOG_ERROR, "libSDL", "ANDROIDAUD_ThreadInit() JNI::GetByteArrayElements() failed! we will crash now");
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return;
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}
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if( isCopy == JNI_TRUE )
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__android_log_print(ANDROID_LOG_ERROR, "libSDL", "ANDROIDAUD_ThreadInit(): JNI returns a copy of byte array - no audio will be played");
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//__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_ThreadInit()");
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SDL_memset(audioBuffer, this->spec.silence, this->spec.size);
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};
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static void ANDROIDAUD_ThreadDeinit(_THIS)
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{
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(*jniVM)->DetachCurrentThread(jniVM);
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};
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static void ANDROIDAUD_PlayAudio(_THIS)
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{
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//__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_PlayAudio()");
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jboolean isCopy = JNI_TRUE;
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(*jniEnvPlaying)->ReleaseByteArrayElements(jniEnvPlaying, audioBufferJNI, (jbyte *)audioBuffer, 0);
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audioBuffer = NULL;
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(*jniEnvPlaying)->CallIntMethod( jniEnvPlaying, JavaAudioThread, JavaFillBuffer );
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audioBuffer = (unsigned char *) (*jniEnvPlaying)->GetByteArrayElements(jniEnvPlaying, audioBufferJNI, &isCopy);
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if( !audioBuffer )
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__android_log_print(ANDROID_LOG_ERROR, "libSDL", "ANDROIDAUD_PlayAudio() JNI::GetByteArrayElements() failed! we will crash now");
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if( isCopy == JNI_TRUE )
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_PlayAudio() JNI returns a copy of byte array - that's slow");
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}
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int SDL_ANDROID_PauseAudioPlayback(void)
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{
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JNIEnv * jniEnv = NULL;
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(*jniVM)->AttachCurrentThread(jniVM, &jniEnv, NULL);
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return (*jniEnv)->CallIntMethod( jniEnv, JavaAudioThread, JavaPauseAudioPlayback );
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};
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int SDL_ANDROID_ResumeAudioPlayback(void)
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{
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JNIEnv * jniEnv = NULL;
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(*jniVM)->AttachCurrentThread(jniVM, &jniEnv, NULL);
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return (*jniEnv)->CallIntMethod( jniEnv, JavaAudioThread, JavaResumeAudioPlayback );
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};
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#ifndef SDL_JAVA_PACKAGE_PATH
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#error You have to define SDL_JAVA_PACKAGE_PATH to your package path with dots replaced with underscores, for example "com_example_SanAngeles"
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#endif
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#define JAVA_EXPORT_NAME2(name,package) Java_##package##_##name
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#define JAVA_EXPORT_NAME1(name,package) JAVA_EXPORT_NAME2(name,package)
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#define JAVA_EXPORT_NAME(name) JAVA_EXPORT_NAME1(name,SDL_JAVA_PACKAGE_PATH)
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JNIEXPORT jint JNICALL JAVA_EXPORT_NAME(AudioThread_nativeAudioInitJavaCallbacks) (JNIEnv * jniEnv, jobject thiz)
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{
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jclass JavaAudioThreadClass = NULL;
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JavaAudioThread = (*jniEnv)->NewGlobalRef(jniEnv, thiz);
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JavaAudioThreadClass = (*jniEnv)->GetObjectClass(jniEnv, JavaAudioThread);
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JavaInitAudio = (*jniEnv)->GetMethodID(jniEnv, JavaAudioThreadClass, "initAudio", "(IIII)I");
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JavaDeinitAudio = (*jniEnv)->GetMethodID(jniEnv, JavaAudioThreadClass, "deinitAudio", "()I");
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JavaPauseAudioPlayback = (*jniEnv)->GetMethodID(jniEnv, JavaAudioThreadClass, "pauseAudioPlayback", "()I");
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JavaResumeAudioPlayback = (*jniEnv)->GetMethodID(jniEnv, JavaAudioThreadClass, "resumeAudioPlayback", "()I");
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}
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JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM *vm, void *reserved)
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{
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jniVM = vm;
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return JNI_VERSION_1_2;
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};
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JNIEXPORT void JNICALL JNI_OnUnload(JavaVM *vm, void *reserved)
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{
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/* TODO: free JavaAudioThread */
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jniVM = vm;
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};
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32
project/jni/sdl-1.3/src/audio/android/SDL_androidaudio.h
Normal file
32
project/jni/sdl-1.3/src/audio/android/SDL_androidaudio.h
Normal file
@@ -0,0 +1,32 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
|
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modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
|
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This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_androidaudio_h
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#define _SDL_androidaudio_h
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#include "../SDL_sysaudio.h"
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struct SDL_PrivateAudioData {
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};
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#endif /* _SDL_androidaudio_h */
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Reference in New Issue
Block a user