Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make
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77
project/jni/sdl-1.3/include/SDL_screenkeyboard.h
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77
project/jni/sdl-1.3/include/SDL_screenkeyboard.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifndef _SDL_screenkeyboard_h
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#define _SDL_screenkeyboard_h
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#include "SDL_stdinc.h"
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#include "SDL_video.h"
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#include "SDL_keysym.h"
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/* On-screen keyboard exposed to the application, it's yet available on Android platform only */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Button IDs */
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enum {
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SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_DPAD = 0, /* Joystick/D-Pad button */
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SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0, /* Main (usually Fire) button */
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SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_1,
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SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_2,
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SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_3,
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SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_4,
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SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_5,
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SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_6,
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SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX = SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_6
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};
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/* All functions return 0 on failure and 1 on success */
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extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos);
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extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos);
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extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardButtonKey(int buttonId, SDLKey key);
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/* Returns SDLK_UNKNOWN on failure */
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extern DECLSPEC SDLKey SDLCALL SDL_ANDROID_GetScreenKeyboardButtonKey(int buttonId);
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/* Buttons 0 and 1 may have auto-fire state */
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extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardAutoFireButtonsAmount(int nbuttons);
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extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardAutoFireButtonsAmount();
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extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardShown(int shown);
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extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardShown();
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extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardSize();
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif
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