glDrawTex implementation almost working (just does not draw any texture yet :P )
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@@ -29,7 +29,7 @@ APPLICATION_ADDITIONAL_CFLAGS := -O2
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APPLICATION_ADDITIONAL_LDFLAGS := -Lbin/ndk/local/armeabi -lfreetype
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=SPACE -DSDL_ANDROID_KEYCODE_1=RETURN -DSDL_ANDROID_KEYCODE_2=LEFT -DSDL_ANDROID_KEYCODE_3=RIGHT -DSDL_ANDROID_KEYCODE_4=q -DSDL_ANDROID_KEYCODE_5=ESCAPE -DSDL_ANDROID_KEYCODE_6=q -DSDL_ANDROID_KEYCODE_7=e
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=SPACE -DSDL_ANDROID_KEYCODE_1=RETURN -DSDL_ANDROID_KEYCODE_2=LEFT -DSDL_ANDROID_KEYCODE_3=RIGHT -DSDL_ANDROID_KEYCODE_4=LSHIFT -DSDL_ANDROID_KEYCODE_5=ESCAPE -DSDL_ANDROID_KEYCODE_6=RSHIFT -DSDL_ANDROID_KEYCODE_7=LSHIFT
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# If SDL_Mixer should link to libMAD
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SDL_MIXER_USE_LIBMAD :=
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