XSDL: screen follows mouse cursor
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@@ -1031,12 +1031,10 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
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MainActivity mParent;
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public static native void nativeMotionEvent( int x, int y, int action, int pointerId, int pressure, int radius );
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public static native int nativeKey( int keyCode, int down, int unicode );
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public static native void initJavaCallbacks();
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public static native int nativeKey( int keyCode, int down, int unicode );
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public static native void nativeHardwareMouseDetected( int detected );
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public static native void nativeMouseButtonsPressed( int buttonId, int pressedState );
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public static native void nativeMouseWheel( int scrollX, int scrollY );
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public static native void nativeGamepadAnalogJoystickInput( float stick1x, float stick1y, float stick2x, float stick2y, float rtrigger, float ltrigger, int usingHat );
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public static native void nativeScreenVisibleRect( int x, int y, int w, int h );
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}
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