XSDL: screen follows mouse cursor

This commit is contained in:
Sergii Pylypenko
2014-12-22 23:38:38 +02:00
parent 47d4a2a261
commit 2a21ba82ad
8 changed files with 89 additions and 14 deletions

View File

@@ -83,6 +83,8 @@ import android.util.Log;
import android.view.Surface;
import android.app.ProgressDialog;
import android.app.KeyguardManager;
import android.view.ViewTreeObserver;
import android.graphics.Rect;
public class MainActivity extends Activity
@@ -350,6 +352,24 @@ public class MainActivity extends Activity
}
DimSystemStatusBar.get().dim(_videoLayout);
DimSystemStatusBar.get().dim(mGLView);
if( Globals.ScreenFollowsMouse )
{
Rect r = new Rect();
_videoLayout.getWindowVisibleDisplayFrame(r);
mGLView.nativeScreenVisibleRect(r.left, r.top, r.right, r.bottom);
_videoLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener()
{
public void onGlobalLayout()
{
Rect r = new Rect();
_videoLayout.getWindowVisibleDisplayFrame(r);
int heightDiff = _videoLayout.getRootView().getHeight() - _videoLayout.getHeight(); // Take system bar into consideration
mGLView.nativeScreenVisibleRect(r.left, r.top + heightDiff, r.width(), r.height());
Log.v("SDL", "Main window visible region changed: " + r.left + ":" + r.top + ":" + r.width() + ":" + r.height() );
}
});
}
}
@Override