XSDL: screen follows mouse cursor
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@@ -52,7 +52,8 @@ class Globals
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public static boolean AppNeedsTwoButtonMouse = false;
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public static boolean RightMouseButtonLongPress = true;
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public static boolean ForceRelativeMouseMode = false; // If both on-screen keyboard and mouse are needed, this will only set the default setting, user may override it later
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public static boolean ShowMouseCursor = false;
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public static boolean ShowMouseCursor = false; // Draw system mouse cursor, if the app does not do it
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public static boolean ScreenFollowsMouse = false; // Move app screen make mouse cursor always visible, when soft keyboard is shown
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public static boolean AppNeedsArrowKeys = true;
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public static boolean AppNeedsTextInput = true;
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public static boolean AppUsesJoystick = false;
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