diff --git a/src/sdl/CVideoDriver.cpp.orig b/src/sdl/CVideoDriver.cpp.orig
deleted file mode 100644
index 528bdc027..000000000
--- a/src/sdl/CVideoDriver.cpp.orig
+++ /dev/null
@@ -1,756 +0,0 @@
-
-/*
- * CVideoDriver.cpp
- *
- * Created on: 17.03.2009
- * Author: gerstrong
- */
-#include "CVideoDriver.h"
-#include "CInput.h"
-
-#include "../keen.h"
-#include "video/colourconvert.h"
-#include "video/colourtable.h"
-#include "../scale2x/scalebit.h"
-#include "../CLogFile.h"
-#include "../CGraphics.h"
-
-#define CKLOGFILENAME "genius.log"
-
-#define MAX_CONSOLE_MESSAGES 3
-#define CONSOLE_MESSAGE_X 3
-#define CONSOLE_MESSAGE_Y 3
-#define CONSOLE_MESSAGE_SPACING 9
-#define CONSOLE_EXPIRE_RATE 250
-
-#define GAME_STD_WIDTH 320
-#define GAME_STD_HEIGHT 200
-
-// pointer to the line in VRAM to start blitting to when stretchblitting.
-// this may not be the first line on the display as it is adjusted to
-// center the image on the screen when in fullscreen.
-unsigned char *VRAMPtr;
-char blitsurface_alloc = 0;
-
-SDL_Rect dstrect;
-
-typedef struct stConsoleMessage
-{
- char msg[80];
-} stConsoleMessage;
-stConsoleMessage cmsg[MAX_CONSOLE_MESSAGES];
-int NumConsoleMessages = 0;
-int ConsoleExpireTimer = 0;
-
-
-CVideoDriver::CVideoDriver() {
- // Default values
-
- showfps=true;
-#ifdef WIZ
- Width=320;
- Height=240;
- Depth=16;
- Mode=0;
- Fullscreen=true;
- Filtermode=0;
- Zoom=1;
- FrameSkip=0;
- m_targetfps = 30; // Enable automatic frameskipping by default at 30
-#else
- Width=640;
- Height=480;
- Depth=0;
- Mode=0;
- Fullscreen=false;
- Filtermode=1;
- Zoom=2;
- FrameSkip=2;
- m_targetfps = 0; // Disable automatic frameskipping by default
-#endif
- m_opengl = false;
-#ifdef USE_OPENGL
- m_opengl_filter = GL_NEAREST;
- mp_OpenGL = NULL;
-#endif
- m_aspect_correction = true;
-
- screenrect.x=0;
- screenrect.y=0;
- screenrect.h=0;
- screenrect.w=0;
-
- ScrollSurface=NULL; // 512x512 scroll buffer
- FGLayerSurface=NULL; // Scroll buffer for Messages
- BGLayerSurface=NULL;
- BlitSurface=NULL;
-}
-
-CVideoDriver::~CVideoDriver() {
- stop();
-}
-
-void CVideoDriver::stop(void)
-{
- if(screen) { SDL_FreeSurface(screen); g_pLogFile->textOut("freed screen
"); screen = NULL; }
- if(ScrollSurface && (ScrollSurface->map != NULL)) { SDL_FreeSurface(ScrollSurface); g_pLogFile->textOut("freed scrollsurface
"); ScrollSurface = NULL; }
- if(blitsurface_alloc) { blitsurface_alloc = 0; SDL_FreeSurface(BlitSurface); g_pLogFile->textOut("freed blitsurface
"); BlitSurface=NULL; }
-#ifdef USE_OPENGL
- if(mp_OpenGL) { delete mp_OpenGL; mp_OpenGL = NULL; }
-#endif
- g_pLogFile->textOut(GREEN,"CVideoDriver Close%s
", SDL_GetError());
-}
-
-
-bool CVideoDriver::start(void)
-{
- bool retval = false;
-
- if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO) < 0)
- {
- g_pLogFile->textOut(RED,"Could not initialize SDL: %s
", SDL_GetError());
- return false;
- }
- else
- g_pLogFile->textOut(GREEN,"SDL was successfully initialized!
");
-
- SDL_WM_SetCaption("Commander Genius (CKP)", NULL);
- // When the program is through executing, call SDL_Quit
- atexit(SDL_Quit);
-
- if(!applyMode())
- {
- g_pLogFile->textOut(RED,"VideoDriver: Error applying mode! Your Videocard doesn't seem to work on CKP
");
- g_pLogFile->textOut(RED,"Check, if you have the most recent drivers installed!
");
- return false;
- }
-
- retval = createSurfaces();
- initOpenGL();
-
- return retval;
-}
-
-bool CVideoDriver::initOpenGL()
-{
-#ifdef USE_OPENGL
- if(m_opengl) // If OpenGL could be set, initialize the matrices
- {
- mp_OpenGL = new COpenGL();
- if(!(mp_OpenGL->initGL(Width, Height, Depth, m_opengl_filter, Filtermode+1, m_aspect_correction)))
- {
- delete mp_OpenGL;
- mp_OpenGL = NULL;
- m_opengl = false;
- }
- else
- mp_OpenGL->setSurface(BlitSurface);
- }
-#endif
-
- return m_opengl;
-}
-
-bool CVideoDriver::applyMode(void)
-{
- // Check if some zoom/filter modes are illogical
- // TODO: Make this call clearer to understand
- if( (Zoom == 3 && Filtermode == 1) && !m_opengl )
- Zoom = 2;
-
- // Grab a surface on the screen
- Mode = SDL_HWPALETTE;
-
- // Support for doublebuffering
- Mode |= SDL_DOUBLEBUF;
-
- // Enable OpenGL
-#ifdef USE_OPENGL
- if(m_opengl)
- {
- SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
- SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
- Mode |= SDL_OPENGL;
- }
-#endif
-
- // Now we decide if it will be fullscreen or windowed mode.
- if(Fullscreen)
- Mode |= SDL_FULLSCREEN;
-
- // Before the resolution is set, check, if the zoom factor is too high!
- while(((Width/GAME_STD_WIDTH) < Zoom || (Height/GAME_STD_HEIGHT) < Zoom) && (Zoom > 1))
- Zoom--;
-
- // Try to center the screen!
- screenrect.w = blitrect.w = GAME_STD_WIDTH*Zoom;
- screenrect.h = blitrect.h = GAME_STD_HEIGHT*Zoom;
- screenrect.x = (Width-screenrect.w)>>1;
- if(Width == 320)
- screenrect.y = 0;
- else
- screenrect.y = (Height-screenrect.h)>>1;
- blitrect.x = 0;
- blitrect.y = 0;
-
- // And Display can be setup.
- screen = SDL_SetVideoMode(Width,Height,Depth,Mode);
-
- Depth = screen->format->BitsPerPixel;
-
- if( !screen )
- {
- g_pLogFile->textOut(RED,"VidDrv_Start(): Couldn't create a SDL surface: %s
", SDL_GetError());
- return false;
- }
-
- if(!Fullscreen)
- SDL_ShowCursor(SDL_ENABLE);
- else
- SDL_ShowCursor(SDL_DISABLE);
-
- return true;
-}
-
-void CVideoDriver::setMode(unsigned int srcW, unsigned int srcH,
- unsigned short srcD)
-{
- Width = srcW;
- Height = srcH;
- Depth = srcD;
-}
-void CVideoDriver::setFrameskip(unsigned short value)
-{
- FrameSkip = value;
-}
-void CVideoDriver::setFilter(short value)
-{
- Filtermode = value;
-}
-void CVideoDriver::setZoom(short value)
-{
- Zoom = value;
-}
-
-bool CVideoDriver::createSurfaces(void)
-{
- // This function creates the surfaces which are needed for the game.
- unsigned stretch_blit_yoff;
-
- stretch_blit_yoff = 0;
-
- ScrollSurface = SDL_CreateRGBSurfaceFrom(g_pGraphics->getScrollbuffer(), 512, 512, 8, 512, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
- SDL_SetColorKey(ScrollSurface, SDL_SRCCOLORKEY, COLOUR_MASK);
- if (!ScrollSurface)
- {
- g_pLogFile->textOut(RED,"VideoDriver: Couldn't create ScrollSurface!
");
- return false;
- }
-
- BGLayerSurface = SDL_CreateRGBSurface(Mode,320, 200, Depth, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
- if (!BGLayerSurface)
- {
- g_pLogFile->textOut(RED,"VideoDriver: Couldn't create BGLayerSurface!
");
- return false;
- }
-
-
- FGLayerSurface = SDL_CreateRGBSurface(Mode,320, 200, Depth, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
- if (!FGLayerSurface)
- {
- g_pLogFile->textOut(RED,"VideoDriver: Couldn't create FGLayerSurface!
");
- return false;
- }
- SDL_SetColorKey( FGLayerSurface, SDL_SRCCOLORKEY,
- SDL_MapRGB(FGLayerSurface->format, 0, 0, 0) );
-
- //Set surface alpha
- SDL_SetAlpha( FGLayerSurface, SDL_SRCALPHA, 225 );
-
- if(Width == 320 && !m_opengl)
- {
- g_pLogFile->textOut("Blitsurface = Screen
");
- BlitSurface = screen;
- blitsurface_alloc = 0;
- VRAMPtr = (unsigned char*)screen->pixels + ((Width * stretch_blit_yoff * Depth)>>3)+screenrect.y*screen->pitch + (screenrect.x*Depth>>3);
- }
- else
- {
- g_pLogFile->textOut("Blitsurface = creatergbsurfacefrom
");
- BlitSurface = SDL_CreateRGBSurface(Mode,GAME_STD_WIDTH, GAME_STD_HEIGHT, Depth, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
- if (!BlitSurface)
- {
- g_pLogFile->textOut(RED,"VidDrv_Start(): Couldn't create BlitSurface!
");
- return false;
- }
- blitsurface_alloc = 1;
- VRAMPtr = (unsigned char*)screen->pixels + ((Width * stretch_blit_yoff * Depth)>>3)+screenrect.y*screen->pitch + (screenrect.x*Depth>>3);
- }
-
- dstrect.x = 0; dstrect.y = 0;
- dstrect.w = GAME_STD_WIDTH;
- dstrect.h = GAME_STD_HEIGHT;
-
- return true;
-}
-
-// alter the color palette. the palette is not actually altered
-// on-screen until pal_apply() is called.
-void CVideoDriver::pal_set(short colour, char red, char green, char blue)
-{
- MyPalette[colour].r = red;
- MyPalette[colour].g = green;
- MyPalette[colour].b = blue;
-}
-
-// applies all changes to the palette made with pal_set
-void CVideoDriver::pal_apply(void)
-{
- SDL_SetColors(screen, (SDL_Color *) &MyPalette, 0, 256);
- SDL_SetColors(ScrollSurface, (SDL_Color *) &MyPalette, 0, 256);
- if (blitsurface_alloc)
- {
- SDL_SetColors(BlitSurface, (SDL_Color *) &MyPalette, 0, 256);
- }
-}
-
-void CVideoDriver::sb_blit(void)
-{
-SDL_Rect srcrect;
-char wraphoz, wrapvrt;
-int save_dstx, save_dstw, save_srcx, save_srcw;
-char tempbuf[80];
-
- blitBGLayer();
-
- dstrect.x = 0; dstrect.y = 0;
- dstrect.w = 320; dstrect.h = 200;
-
- srcrect.x = scrollx_buf;
- srcrect.y = scrolly_buf;
- if (scrollx_buf > (512-320))
- { // need to wrap right side
- srcrect.w = (512-scrollx_buf);
- wraphoz = 1;
- }
- else
- { // single blit for whole horizontal copy
- srcrect.w = 320;
- wraphoz = 0;
- }
-
- if (scrolly_buf > (512-200))
- { // need to wrap on bottom
- srcrect.h = (512-scrolly_buf);
- wrapvrt = 1;
- }
- else
- { // single blit for whole bottom copy
- srcrect.h = 200;
- wrapvrt = 0;
- }
-
- SDL_BlitSurface(ScrollSurface, &srcrect, BlitSurface, &dstrect);
-
- if (wraphoz && wrapvrt)
- {
- // first do same thing we do for wraphoz
- save_dstx = dstrect.x;
- save_dstw = dstrect.w;
- save_srcx = srcrect.x;
- save_srcw = srcrect.w;
- dstrect.x = srcrect.w;
- dstrect.w = 320 - dstrect.x;
- srcrect.x = 0;
- srcrect.w = (320 - srcrect.w);
- SDL_BlitSurface(ScrollSurface, &srcrect, BlitSurface, &dstrect);
- // now repeat for the bottom
- // (lower-right square)
- dstrect.y = srcrect.h;
- dstrect.h = 200 - dstrect.y;
- srcrect.y = 0;
- srcrect.h = (200 - srcrect.h);
- SDL_BlitSurface(ScrollSurface, &srcrect, BlitSurface, &dstrect);
- // (lower-left square)
- dstrect.x = save_dstx;
- dstrect.w = save_dstw;
- srcrect.x = save_srcx;
- srcrect.w = save_srcw;
- SDL_BlitSurface(ScrollSurface, &srcrect, BlitSurface, &dstrect);
- }
- else if (wraphoz)
- {
- dstrect.x = srcrect.w;
- dstrect.w = 320 - dstrect.x;
- srcrect.x = 0;
- srcrect.w = (320 - srcrect.w);
- SDL_BlitSurface(ScrollSurface, &srcrect, BlitSurface, &dstrect);
- }
- else if (wrapvrt)
- {
- dstrect.y = srcrect.h;
- dstrect.h = 200 - dstrect.y;
- srcrect.y = 0;
- srcrect.h = (200 - srcrect.h);
- SDL_BlitSurface(ScrollSurface, &srcrect, BlitSurface, &dstrect);
- }
-
- drawConsoleMessages();
- if (showfps)
- {
-
-#ifdef DEBUG
- sprintf(tempbuf, "FPS: %03d; x = %ld ; y = %d", fps, player[0].x >>CSF, player[0].y >>CSF);
-
-#else
- sprintf(tempbuf, "FPS: %03d", fps);
-#endif
- g_pGraphics->drawFont( (unsigned char *) tempbuf, 320-3-(strlen( (char *) tempbuf)<<3), 3, 1);
- }
-
- update_screen();
-}
-void CVideoDriver::blitBGLayer(void)
-{
- SDL_BlitSurface(BGLayerSurface, NULL, BlitSurface, NULL);
-}
-
-void CVideoDriver::update_screen(void)
-{
-#ifdef USE_OPENGL
- if(m_opengl)
- {
- SDL_BlitSurface(FGLayerSurface, NULL, BlitSurface, NULL);
-
- mp_OpenGL->render();
-
- SDL_LockSurface(FGLayerSurface);
- // Flush the layers
- memset(FGLayerSurface->pixels,SDL_MapRGB(FGLayerSurface->format, 0, 0, 0),
- GAME_STD_WIDTH*GAME_STD_HEIGHT*FGLayerSurface->format->BytesPerPixel);
- SDL_UnlockSurface(FGLayerSurface);
- }
- else // No OpenGL but Software Rendering
- {
-#endif
- SDL_BlitSurface(FGLayerSurface, NULL, BlitSurface, NULL);
-
- // if we're doing zoom then we have copied the scroll buffer into
- // another offscreen buffer, and must now stretchblit it to the screen
- if (Zoom == 1 && Width != 320 )
- {
- SDL_LockSurface(BlitSurface);
- SDL_LockSurface(screen);
-
- if(Filtermode == 0)
- {
- noscale((char*)VRAMPtr, (char*)BlitSurface->pixels, (Depth>>3));
- }
- else
- {
- g_pLogFile->textOut(PURPLE,"Sorry, but this filter doesn't work at that zoom mode
");
- g_pLogFile->textOut(PURPLE,"Try to use a higher zoom factor. Switching to no-filter
");
- Filtermode = 0;
- }
- SDL_UnlockSurface(screen);
- SDL_UnlockSurface(BlitSurface);
- }
- if (Zoom == 2)
- {
- SDL_LockSurface(BlitSurface);
- SDL_LockSurface(screen);
-
- if(Filtermode == 0)
- {
- scale2xnofilter((char*)VRAMPtr, (char*)BlitSurface->pixels, (Depth>>3));
- }
- else if(Filtermode == 1)
- {
- scale(2, VRAMPtr, Width*(Depth>>3), BlitSurface->pixels,
- GAME_STD_WIDTH*(Depth>>3), (Depth>>3), GAME_STD_WIDTH, GAME_STD_HEIGHT);
- }
- else
- {
- g_pLogFile->textOut(PURPLE,"Sorry, but this filter doesn't work at that zoom mode
");
- g_pLogFile->textOut(PURPLE,"Try to use a higher zoom factor. Switching to no-filter
");
- Filtermode = 0;
- }
-
- SDL_UnlockSurface(screen);
- SDL_UnlockSurface(BlitSurface);
- }
- else if (Zoom == 3)
- {
- SDL_LockSurface(BlitSurface);
- SDL_LockSurface(screen);
-
- if(Filtermode == 0)
- {
- scale3xnofilter((char*)VRAMPtr, (char*)BlitSurface->pixels, (Depth>>3));
- }
- else if(Filtermode == 1)
- {
- scale(2, VRAMPtr, Width*(Depth>>3), BlitSurface->pixels,
- GAME_STD_WIDTH*(Depth>>3), (Depth>>3), GAME_STD_WIDTH, GAME_STD_HEIGHT);
- }
- else if(Filtermode == 2)
- {
- scale(3, VRAMPtr, Width*(Depth>>3), BlitSurface->pixels,
- GAME_STD_WIDTH*(Depth>>3), (Depth>>3), GAME_STD_WIDTH, GAME_STD_HEIGHT);
- }
- else
- {
- g_pLogFile->textOut(PURPLE,"Sorry, but this filter doesn't work at that zoom mode
");
- g_pLogFile->textOut(PURPLE,"Try to use a higher zoom factor. Switching to no-filter
");
- Filtermode = 0;
- }
- SDL_UnlockSurface(screen);
- SDL_UnlockSurface(BlitSurface);
- }
- else if (Zoom == 4)
- {
- SDL_LockSurface(BlitSurface);
- SDL_LockSurface(screen);
-
- if(Filtermode == 0)
- {
- scale4xnofilter((char*)VRAMPtr, (char*)BlitSurface->pixels, (Depth>>3));
- }
- else if(Filtermode == 1)
- {
- scale(2, VRAMPtr, Width*(Depth>>3), BlitSurface->pixels,
- GAME_STD_WIDTH*(Depth>>3), (Depth>>3), GAME_STD_WIDTH, GAME_STD_HEIGHT);
- }
- else if(Filtermode == 2)
- {
- scale(3, VRAMPtr, Width*(Depth>>3), BlitSurface->pixels,
- GAME_STD_WIDTH*(Depth>>3), (Depth>>3), GAME_STD_WIDTH, GAME_STD_HEIGHT);
- }
- else if(Filtermode == 3)
- {
- scale(4, VRAMPtr, Width*(Depth>>3), BlitSurface->pixels,
- GAME_STD_WIDTH*(Depth>>3), (Depth>>3), GAME_STD_WIDTH, GAME_STD_HEIGHT);
- }
- else
- {
- g_pLogFile->textOut(PURPLE,"Sorry, but this filter doesn't work at that zoom mode
");
- g_pLogFile->textOut(PURPLE,"Try to use a higher zoom factor. Switching to no-filter
");
- Filtermode = 0;
- }
- SDL_UnlockSurface(screen);
- SDL_UnlockSurface(BlitSurface);
- }
-
- SDL_Flip(screen);
- //SDL_UpdateRect(screen, screenrect.x, screenrect.y, screenrect.w, screenrect.h);
-
- SDL_LockSurface(FGLayerSurface);
- // Flush the layers
- memset(FGLayerSurface->pixels,SDL_MapRGB(FGLayerSurface->format, 0, 0, 0),
- GAME_STD_WIDTH*GAME_STD_HEIGHT*FGLayerSurface->format->BytesPerPixel);
- SDL_UnlockSurface(FGLayerSurface);
-#ifdef USE_OPENGL
- }
-#endif
-}
-
-void CVideoDriver::noscale(char *dest, char *src, short bbp)
-{
- // just passes a blitsurface to the screen
- int i;
- for(i=0 ; i < 200 ; i++)
- memcpy(dest+(i*Width)*bbp,src+(i*GAME_STD_WIDTH)*bbp,320*bbp);
-}
-
-void CVideoDriver::scale2xnofilter(char *dest, char *src, short bbp)
-{
- // workaround for copying correctly stuff to the screen, so the screen is scaled normally
- // to 2x (without filter). This applies to 16 and 32-bit colour depth.
- // use bit shifting method for faster blit!
- bbp >>= 1;
-
- int i,j;
- for(i=0 ; i < 200 ; i++)
- {
- for(j = 0; j < 320 ; j++)
- {
- memcpy(dest+((j<<1)<>= 1;
-
- int i,j;
- for(i=0 ; i < 200 ; i++)
- {
- for(j = 0; j < 320 ; j++)
- {
- // j*3 = (j<<1) + j
- memcpy(dest+(((j<<1)+j)<>= 1;
-
- char *srctemp;
- char *desttemp;
- int size;
-
- int i,j;
- for(i=0 ; i < GAME_STD_HEIGHT ; i++)
- {
- for(j = 0; j < GAME_STD_WIDTH ; j++)
- {
- // j*4 = (j<<2)
- srctemp = src+((j+(i*GAME_STD_WIDTH))< Width || y > Height )
- return;
-
-
- if(BlitSurface->format->BitsPerPixel == 16)
- {
- Uint16 *ubuff16;
- ubuff16 = (Uint16*) FGLayerSurface->pixels;
- ubuff16 += (y * 320) + x;
- *ubuff16 = convert4to16BPPcolor(c, BlitSurface);
- }
- else if(BlitSurface->format->BitsPerPixel == 32)
- {
- Uint32 *ubuff32;
- ubuff32 = (Uint32*) FGLayerSurface->pixels;
- ubuff32 += (y * 320) + x;
- *ubuff32 = convert4to32BPPcolor(c, BlitSurface);
- }
- else
- {
- Uint8 *ubuff8;
- ubuff8 = (Uint8*) FGLayerSurface->pixels;
- ubuff8 += (y * 320) + x;
- *ubuff8 = (Uint8) c;
- }
-}
-unsigned char CVideoDriver::getpixel(int x, int y)
-{
- return 0;
-}
-
-// "Console" here refers to the capability to pop up in-game messages
-// in the upper-left corner during game play ala Doom.
-void CVideoDriver::drawConsoleMessages(void)
-{
-int i;
-int y;
-
- if (!NumConsoleMessages) return;
- if (!ConsoleExpireTimer)
- {
- NumConsoleMessages--;
- if (!NumConsoleMessages) return;
- ConsoleExpireTimer = CONSOLE_EXPIRE_RATE;
- }
- else ConsoleExpireTimer--;
-
- y = CONSOLE_MESSAGE_Y;
- for(i=0;idrawFont( (unsigned char *) cmsg[i].msg, CONSOLE_MESSAGE_X, y, 1);
- y += CONSOLE_MESSAGE_SPACING;
- }
-}
-
-// removes all console messages
-void CVideoDriver::DeleteConsoleMsgs(void)
-{
- NumConsoleMessages = 0;
-}
-
-// adds a console msg to the top of the screen and scrolls any
-// other existing messages downwards
-void CVideoDriver::AddConsoleMsg(const char *the_msg)
-{
-int i;
- for(i=MAX_CONSOLE_MESSAGES-2;i>=0;i--)
- {
- strcpy(cmsg[i+1].msg, cmsg[i].msg);
- }
- strcpy(cmsg[0].msg, the_msg);
-
- if (NumConsoleMessages < MAX_CONSOLE_MESSAGES) NumConsoleMessages++;
- ConsoleExpireTimer = CONSOLE_EXPIRE_RATE;
-}
-
-short CVideoDriver::getZoomValue(void){ return Zoom; }
-
-void CVideoDriver::showFPS(bool value){ showfps = value; }
-
-void CVideoDriver::isFullscreen(bool value)
-{
- Fullscreen = value;
- return;
-}
-
-unsigned short CVideoDriver::getFrameskip(void)
-{
- return FrameSkip;
-}
-bool CVideoDriver::getShowFPS(void)
-{
- return showfps;
-}
-short CVideoDriver::getFiltermode(void)
-{
- if(Filtermode < 0)
- Filtermode = 0;
- return Filtermode;
-}
-bool CVideoDriver::getFullscreen(void)
-{ return Fullscreen; }
-unsigned int CVideoDriver::getWidth(void)
-{ return Width; }
-unsigned int CVideoDriver::getHeight(void)
-{ return Height; }
-unsigned short CVideoDriver::getDepth(void)
-{ return Depth; }
-SDL_Surface *CVideoDriver::getScrollSurface(void)
-{ return ScrollSurface; }
-SDL_Surface *CVideoDriver::getBGLayerSurface(void)
-{ return BGLayerSurface; }
-
-