OpenTTD: updated
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@@ -7,10 +7,10 @@ AppName="OpenTTD"
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AppFullName=org.openttd.sdl
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AppFullName=org.openttd.sdl
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# Application version code (integer)
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# Application version code (integer)
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AppVersionCode=17169
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AppVersionCode=17170
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# Application user-visible version name (string)
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# Application user-visible version name (string)
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AppVersionName="1.7.1.69"
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AppVersionName="1.7.1.70"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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Submodule project/jni/application/openttd/src updated: 06ffec3f90...3688f73576
10
readme.txt
10
readme.txt
@@ -232,16 +232,6 @@ This compiler flags will catch most obvious errors, you may add them to AppCflag
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-Wstrict-aliasing -Wcast-align -Wpointer-arith -Waddress
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-Wstrict-aliasing -Wcast-align -Wpointer-arith -Waddress
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Also beware of the NDK - some system headers contain the code that triggers that warnings.
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Also beware of the NDK - some system headers contain the code that triggers that warnings.
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The application will automatically get moved to SD-card on Android 2.2 or newer,
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(or you can install app2sd for older, but rooted phones),
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however the shared libraries have to be stored on the device internal storage,
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and that may be not desired for older phones with very little storage.
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The script app2sd.sh will re-package your .apk file in such a way that
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the shared libraries will not be extracted by Android OS but by application itself,
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and it will remove them from internal storage right after starting up,
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so you still need that space free, but only temporarily.
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However your application will start up slower.
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SDL supports AdMob advertisements, you need to set your publisher ID inside AndroidAppSettings.cfg,
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SDL supports AdMob advertisements, you need to set your publisher ID inside AndroidAppSettings.cfg,
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see project test-advertisements for details.
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see project test-advertisements for details.
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Also you can hide or reposition your ad from C code, check out file SDL_android.h for details.
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Also you can hide or reposition your ad from C code, check out file SDL_android.h for details.
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