Added support for armeabi-v7a-hard architecture, it seems to be buggy, because Ballfield launches but does not draw anything. To be fixed later.
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@@ -208,7 +208,7 @@ FirstStartMenuOptions='SettingsMenu.DummyMenu'
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# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
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# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
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MultiABI='armeabi-v7a'
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MultiABI='armeabi-v7a-hard'
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=0
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