Converted all libs from shared to static - it will allow closed-source apps to use LGPL-ed libsdl,
and will solve some cross-referencing problems, like SDL_init called from static constructors.
This commit is contained in:
114
alienblaster/project/jni/application/src/wreck.cpp
Normal file
114
alienblaster/project/jni/application/src/wreck.cpp
Normal file
@@ -0,0 +1,114 @@
|
||||
/***************************************************************************
|
||||
alienBlaster
|
||||
Copyright (C) 2004
|
||||
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2, or (at your option)
|
||||
any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
***************************************************************************/
|
||||
#include "wreck.h"
|
||||
#include "surfaceDB.h"
|
||||
#include "global.h"
|
||||
#include "options.h"
|
||||
|
||||
Wreck::Wreck(Vector2D position, WreckTypes wreckType) {
|
||||
|
||||
this->wreckType = wreckType;
|
||||
|
||||
pos = position;
|
||||
vel = Vector2D(0, SCROLL_SPEED);
|
||||
|
||||
switch (wreckType) {
|
||||
case WRECK_FIGHTER:
|
||||
{
|
||||
string fn = LVL_WRECK_FIGHTER;
|
||||
levelConf->getStr( LVL_WRECK_FIGHTER, fn);
|
||||
sprite = surfaceDB.loadSurface( fn );
|
||||
break;
|
||||
}
|
||||
case WRECK_BOMBER:
|
||||
{
|
||||
string fn = LVL_WRECK_BOMBER;
|
||||
levelConf->getStr( LVL_WRECK_BOMBER, fn);
|
||||
sprite = surfaceDB.loadSurface( fn );
|
||||
break;
|
||||
}
|
||||
case WRECK_TANK:
|
||||
{
|
||||
string fn = LVL_WRECK_TANK;
|
||||
levelConf->getStr( LVL_WRECK_TANK, fn);
|
||||
sprite = surfaceDB.loadSurface( fn );
|
||||
break;
|
||||
}
|
||||
case WRECK_BOSS_1_BACKGROUND:
|
||||
{
|
||||
string fn = LVL_WRECK_BOSS_BACKGROUND;
|
||||
levelConf->getStr( LVL_WRECK_BOSS_BACKGROUND, fn);
|
||||
sprite = surfaceDB.loadSurface( fn );
|
||||
break;
|
||||
}
|
||||
case WRECK_BOSS_1_DESTROYED:
|
||||
{
|
||||
string fn = LVL_WRECK_BOSS_DESTROYED;
|
||||
levelConf->getStr( LVL_WRECK_BOSS_DESTROYED, fn);
|
||||
sprite = surfaceDB.loadSurface( fn );
|
||||
break;
|
||||
}
|
||||
case WRECK_BOSS_2_DESTROYED:
|
||||
{
|
||||
sprite = surfaceDB.loadSurface( FN_WRECK_BOSS_2_DESTROYED );
|
||||
float correlateToBackground = actBackgroundPos - truncf(actBackgroundPos);
|
||||
pos = Vector2D( position.getX(), truncf(position.getY()) - correlateToBackground );
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
string fn = LVL_WRECK_FIGHTER;
|
||||
levelConf->getStr( LVL_WRECK_FIGHTER, fn);
|
||||
sprite = surfaceDB.loadSurface( fn );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Wreck::~Wreck() {
|
||||
}
|
||||
|
||||
|
||||
void Wreck::update( int dT ) {
|
||||
if ( scrollingOn ) {
|
||||
pos += vel * dT / 1000.0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Wreck::draw(SDL_Surface *screen) {
|
||||
SDL_Rect r;
|
||||
r.x = lroundf(pos.getX()) - sprite->w / 2;
|
||||
r.y = lroundf(pos.getY()) - sprite->h / 2;
|
||||
r.w = sprite->w;
|
||||
r.h = sprite->h;
|
||||
SDL_BlitSurface( sprite, 0, screen, &r );
|
||||
}
|
||||
|
||||
|
||||
bool Wreck::isExpired() {
|
||||
return ( pos.getY() > SCREEN_HEIGHT );
|
||||
}
|
||||
|
||||
|
||||
void Wreck::deleteWreck() {
|
||||
pos.setY( SCREEN_HEIGHT + 500 );
|
||||
}
|
||||
Reference in New Issue
Block a user