Converted all libs from shared to static - it will allow closed-source apps to use LGPL-ed libsdl,
and will solve some cross-referencing problems, like SDL_init called from static constructors.
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96
alienblaster/project/jni/application/src/settings.h
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96
alienblaster/project/jni/application/src/settings.h
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/***************************************************************************
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alienBlaster
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Copyright (C) 2004
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Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************/
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#ifndef _SETTINGS_H_
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#define _SETTINGS_H_
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#include <string>
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#include <map>
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#include <vector>
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#include "SDL.h"
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class Font;
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class Options;
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enum PlayerEvent { PE_UNKNOWN = 0, PE_UP, PE_DOWN, PE_LEFT, PE_RIGHT,
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PE_CHOOSE_WEAPON_SECONDARY, PE_CHOOSE_WEAPON_SPECIALS,
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PE_FIRE_WEAPONS, PE_FIRE_SPECIALS };
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const int PlayerEventCnt = 9;
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enum SettingsChoices { SC_UP1 = 0, SC_DOWN1, SC_LEFT1, SC_RIGHT1,
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SC_CHOOSE_WEAP_SEC_1, SC_CHOOSE_WEAP_SPEC_1,
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SC_FIRE_WEAP_1, SC_FIRE_SPEC_1,
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SC_UP2, SC_DOWN2, SC_LEFT2, SC_RIGHT2,
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SC_CHOOSE_WEAP_SEC_2, SC_CHOOSE_WEAP_SPEC_2,
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SC_FIRE_WEAP_2, SC_FIRE_SPEC_2,
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SC_DEFAULTS, SC_CANCEL, SC_FINISH };
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const int NR_SETTINGS_CHOICES = 19;
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typedef std::map< PlayerEvent, SDLKey > PlayerEventKeys;
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typedef std::map< SDLKey, PlayerEvent > PlayerKeys;
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typedef std::map< PlayerEvent, std::string > PlayerEventName;
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typedef std::map< std::string, SDLKey > DefaultSettings;
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class Settings;
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extern Settings *settings;
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class Settings {
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public:
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Settings();
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~Settings();
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void settingsDialog(SDL_Surface *screen);
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const PlayerKeys getPlayerKeys(unsigned int player) const;
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private:
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SDL_Surface *introSprite;
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SDL_Surface *activeChoiceSprite;
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SDL_Surface *bluePlain;
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SDL_Surface *whitePlain;
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SettingsChoices actChoice;
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bool wasLeftColumn;
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Options *opfile;
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Font *fontMenu;
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Font *fontMenuHighlighted;
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Font *fontNormal;
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Font *fontKey;
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Font *fontHighlighted;
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std::vector< PlayerEventKeys > playerKeys;
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std::map< SDLKey, std::string > keyName;
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PlayerEventName playerEventNames;
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DefaultSettings defaultSettings;
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void getNewKeyFromUser();
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void loadDefaultSettings();
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void loadSettings();
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void saveSettings();
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void draw( SDL_Surface *screen, bool getNewKey=false );
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void showSpecialKeys( SDL_Surface *screen );
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void showSettings( SDL_Surface *screen, bool getNewKey );
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void showMenu( SDL_Surface *screen );
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void changeCurrentSettings(SDL_Surface *screen, int player);
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void setKeyNames();
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};
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#endif
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