Converted all libs from shared to static - it will allow closed-source apps to use LGPL-ed libsdl,

and will solve some cross-referencing problems, like SDL_init called from static constructors.
This commit is contained in:
pelya
2010-05-06 18:46:42 +03:00
parent bd017bb179
commit 24dce42157
93 changed files with 165 additions and 825 deletions

View File

@@ -0,0 +1,96 @@
/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#ifndef _SETTINGS_H_
#define _SETTINGS_H_
#include <string>
#include <map>
#include <vector>
#include "SDL.h"
class Font;
class Options;
enum PlayerEvent { PE_UNKNOWN = 0, PE_UP, PE_DOWN, PE_LEFT, PE_RIGHT,
PE_CHOOSE_WEAPON_SECONDARY, PE_CHOOSE_WEAPON_SPECIALS,
PE_FIRE_WEAPONS, PE_FIRE_SPECIALS };
const int PlayerEventCnt = 9;
enum SettingsChoices { SC_UP1 = 0, SC_DOWN1, SC_LEFT1, SC_RIGHT1,
SC_CHOOSE_WEAP_SEC_1, SC_CHOOSE_WEAP_SPEC_1,
SC_FIRE_WEAP_1, SC_FIRE_SPEC_1,
SC_UP2, SC_DOWN2, SC_LEFT2, SC_RIGHT2,
SC_CHOOSE_WEAP_SEC_2, SC_CHOOSE_WEAP_SPEC_2,
SC_FIRE_WEAP_2, SC_FIRE_SPEC_2,
SC_DEFAULTS, SC_CANCEL, SC_FINISH };
const int NR_SETTINGS_CHOICES = 19;
typedef std::map< PlayerEvent, SDLKey > PlayerEventKeys;
typedef std::map< SDLKey, PlayerEvent > PlayerKeys;
typedef std::map< PlayerEvent, std::string > PlayerEventName;
typedef std::map< std::string, SDLKey > DefaultSettings;
class Settings;
extern Settings *settings;
class Settings {
public:
Settings();
~Settings();
void settingsDialog(SDL_Surface *screen);
const PlayerKeys getPlayerKeys(unsigned int player) const;
private:
SDL_Surface *introSprite;
SDL_Surface *activeChoiceSprite;
SDL_Surface *bluePlain;
SDL_Surface *whitePlain;
SettingsChoices actChoice;
bool wasLeftColumn;
Options *opfile;
Font *fontMenu;
Font *fontMenuHighlighted;
Font *fontNormal;
Font *fontKey;
Font *fontHighlighted;
std::vector< PlayerEventKeys > playerKeys;
std::map< SDLKey, std::string > keyName;
PlayerEventName playerEventNames;
DefaultSettings defaultSettings;
void getNewKeyFromUser();
void loadDefaultSettings();
void loadSettings();
void saveSettings();
void draw( SDL_Surface *screen, bool getNewKey=false );
void showSpecialKeys( SDL_Surface *screen );
void showSettings( SDL_Surface *screen, bool getNewKey );
void showMenu( SDL_Surface *screen );
void changeCurrentSettings(SDL_Surface *screen, int player);
void setKeyNames();
};
#endif