diff --git a/src/CGLogo.ico b/src/CGLogo.ico index 926c2c890..907a10c3f 100644 Binary files a/src/CGLogo.ico and b/src/CGLogo.ico differ diff --git a/src/CGraphics.cpp b/src/CGraphics.cpp index 4d2ae62b5..e90dde1cc 100644 --- a/src/CGraphics.cpp +++ b/src/CGraphics.cpp @@ -125,9 +125,6 @@ void CGraphics::drawTile(int x, int y, unsigned int t) memset(offset, COLOUR_MASK, 16); offset+=512; } - - //HQBitmap->updateHQBitmap(g_pVideoDriver->getScrollSurface(),x,y); - } else { diff --git a/src/gamedo.cpp b/src/gamedo.cpp index 1a1029efd..7feabac5a 100644 --- a/src/gamedo.cpp +++ b/src/gamedo.cpp @@ -688,8 +688,12 @@ void gamedo_RenderScreen(stCloneKeenPlus *pCKP) g_pVideoDriver->sb_blit(); // blit scrollbuffer to display - gamedo_render_erasedebug(); - gamedo_render_eraseobjects(); + + if(pCKP != NULL) + { + gamedo_render_erasedebug(); + gamedo_render_eraseobjects(); + } curfps++; } diff --git a/src/vorticon/CDialog.cpp b/src/vorticon/CDialog.cpp index 27c67685a..eb96f9149 100644 --- a/src/vorticon/CDialog.cpp +++ b/src/vorticon/CDialog.cpp @@ -224,6 +224,7 @@ void CDialog::renderDialog() if(scrollpos < (number_of_options-h+2) && number_of_options > (int)(h-2)) g_pGraphics->sb_drawCharacter((x+w-1)<<3, (y+h-2)<<3, FONT_DOWNARROW); + } // The original Game had a open Dialog Animation. This is what that function does... diff --git a/src/vorticon/CEGALatch.cpp b/src/vorticon/CEGALatch.cpp index eba77f3f2..6485dcbed 100644 --- a/src/vorticon/CEGALatch.cpp +++ b/src/vorticon/CEGALatch.cpp @@ -203,7 +203,7 @@ bool CEGALatch::loadData(const std::string& filename, bool compresseddata) 0); // decode bitmaps into the BitmapData structure. The bitmaps are - // loaded into one continous stream of image data, with the bitmaps[] + // loaded into one continuous stream of image data, with the bitmaps[] // array giving pointers to where each bitmap starts within the stream.