SDL: option to draw in the display cutout area that actually works
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@@ -180,7 +180,7 @@ AppUsesMultitouch=y
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AppRecordsAudio=y
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# Application needs read/write access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n)
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AccessSdCard=
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AccessSdCard=n
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# Application needs to read it's own OBB file. Enable this if you are using Play Store expansion files. (y) / (n)
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ReadObbFile=y
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@@ -189,10 +189,13 @@ ReadObbFile=y
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AccessInternet=y
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# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
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ImmersiveMode=
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ImmersiveMode=y
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# Draw in the display cutout area. (y) / (n)
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DrawInDisplayCutout=y
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# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
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HideSystemMousePointer=
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HideSystemMousePointer=y
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# Application implements Android-specific routines to put to background, and will not draw anything to screen
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# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
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@@ -269,7 +272,6 @@ APP_PLATFORM=
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi-v7a arm64-v8a x86 x86_64
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MultiABI='armeabi-v7a x86 arm64-v8a x86_64'
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MultiABI='arm64-v8a'
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# Optional shared libraries to compile - removing some of them will save space
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