Added bzip2 lib and Quake (thanks to Lubomyr)
This commit is contained in:
594
project/jni/application/quake/source/d_scan.c
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594
project/jni/application/quake/source/d_scan.c
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@@ -0,0 +1,594 @@
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// d_scan.c
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// Portable C scan-level rasterization code, all pixel depths.
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#include "quakedef.h"
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#include "r_local.h"
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#include "d_local.h"
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unsigned char *r_turb_pbase, *r_turb_pdest;
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fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
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int *r_turb_turb;
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int r_turb_spancount;
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void D_DrawTurbulent8Span (void);
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/*==============================================
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// D_WarpScreen
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// this performs a slight compression of the screen at the same time as
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// the sine warp, to keep the edges from wrapping
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//============================================*/
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void D_WarpScreen (void)
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{
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int w, h;
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int u,v;
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byte *dest;
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int *turb;
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int *col;
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byte **row;
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byte *rowptr[MAXHEIGHT+(AMP2*2)];
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int column[MAXWIDTH+(AMP2*2)];
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float wratio, hratio;
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w = r_refdef.vrect.width;
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h = r_refdef.vrect.height;
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wratio = w / (float)scr_vrect.width;
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hratio = h / (float)scr_vrect.height;
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for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
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{
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rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
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(screenwidth * (int)((float)v * hratio * h / (h + AMP2 * 2)));
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}
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for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
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{
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column[u] = r_refdef.vrect.x +
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(int)((float)u * wratio * w / (w + AMP2 * 2));
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}
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turb = intsintable + ((int)(cl.time*SPEED)&(CYCLE-1));
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dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
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for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
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{
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col = &column[turb[v]];
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row = &rowptr[v];
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for (u=0 ; u<scr_vrect.width ; u+=4)
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{
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dest[u+0] = row[turb[u+0]][col[u+0]];
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dest[u+1] = row[turb[u+1]][col[u+1]];
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dest[u+2] = row[turb[u+2]][col[u+2]];
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dest[u+3] = row[turb[u+3]][col[u+3]];
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}
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}
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}
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#if !id386
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/*==============================================
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// D_DrawTurbulent8Span
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//============================================*/
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void D_DrawTurbulent8Span (void)
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{
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int sturb, tturb;
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do
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{
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sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63;
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tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63;
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*r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb);
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r_turb_s += r_turb_sstep;
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r_turb_t += r_turb_tstep;
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} while (--r_turb_spancount > 0);
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}
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#endif // !id386
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/*==============================================
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// Turbulent8
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//============================================*/
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void Turbulent8 (espan_t *pspan)
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{
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int count;
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fixed16_t snext, tnext;
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float sdivz, tdivz, zi, z, du, dv, spancountminus1;
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float sdivz16stepu, tdivz16stepu, zi16stepu;
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r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));
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r_turb_sstep = 0; // keep compiler happy
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r_turb_tstep = 0; // ditto
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r_turb_pbase = (unsigned char *)cacheblock;
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sdivz16stepu = d_sdivzstepu * 16;
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tdivz16stepu = d_tdivzstepu * 16;
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zi16stepu = d_zistepu * 16;
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do
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{
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r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer +
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(screenwidth * pspan->v) + pspan->u);
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count = pspan->count;
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// calculate the initial s/z, t/z, 1/z, s, and t and clamp
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du = (float)pspan->u;
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dv = (float)pspan->v;
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sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
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tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
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zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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r_turb_s = (int)(sdivz * z) + sadjust;
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if (r_turb_s > bbextents) r_turb_s = bbextents;
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else if (r_turb_s < 0) r_turb_s = 0;
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r_turb_t = (int)(tdivz * z) + tadjust;
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if (r_turb_t > bbextentt) r_turb_t = bbextentt;
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else if (r_turb_t < 0) r_turb_t = 0;
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do
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{
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// calculate s and t at the far end of the span
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if (count >= 16) r_turb_spancount = 16;
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else r_turb_spancount = count;
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count -= r_turb_spancount;
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if (count)
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{
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// calculate s/z, t/z, zi->fixed s and t at far end of span,
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// calculate s and t steps across span by shifting
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sdivz += sdivz16stepu;
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tdivz += tdivz16stepu;
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zi += zi16stepu;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents) snext = bbextents;
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else if (snext < 16) snext = 16;
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt) tnext = bbextentt;
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else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps
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r_turb_sstep = (snext - r_turb_s) >> 4;
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r_turb_tstep = (tnext - r_turb_t) >> 4;
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}
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else
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{
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// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
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// can't step off polygon), clamp, calculate s and t steps across
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// span by division, biasing steps low so we don't run off the
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// texture
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spancountminus1 = (float)(r_turb_spancount - 1);
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sdivz += d_sdivzstepu * spancountminus1;
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tdivz += d_tdivzstepu * spancountminus1;
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zi += d_zistepu * spancountminus1;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents) snext = bbextents;
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else if (snext < 16) snext = 16;
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt) tnext = bbextentt;
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else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps
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if (r_turb_spancount > 1)
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{
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r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
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r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
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}
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}
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r_turb_s = r_turb_s & ((CYCLE<<16)-1);
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r_turb_t = r_turb_t & ((CYCLE<<16)-1);
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D_DrawTurbulent8Span ();
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r_turb_s = snext;
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r_turb_t = tnext;
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} while (count > 0);
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} while ((pspan = pspan->pnext) != NULL);
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}
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#if !id386
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/*==============================================
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// D_DrawSpans8
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//============================================*/
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#ifndef USE_PQ_OPT5
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void D_DrawSpans8 (espan_t *pspan)
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{
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int count, spancount;
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unsigned char *pbase, *pdest;
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fixed16_t s, t, snext, tnext, sstep, tstep;
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float sdivz, tdivz, zi, z, du, dv, spancountminus1;
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float sdivz8stepu, tdivz8stepu, zi8stepu;
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sstep = 0; // keep compiler happy
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tstep = 0; // ditto
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pbase = (unsigned char *)cacheblock;
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sdivz8stepu = d_sdivzstepu * 8;
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tdivz8stepu = d_tdivzstepu * 8;
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zi8stepu = d_zistepu * 8;
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do
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{
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pdest = (unsigned char *)((byte *)d_viewbuffer +
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(screenwidth * pspan->v) + pspan->u);
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count = pspan->count;
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// calculate the initial s/z, t/z, 1/z, s, and t and clamp
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du = (float)pspan->u;
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dv = (float)pspan->v;
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sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
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tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
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zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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s = (int)(sdivz * z) + sadjust;
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if (s > bbextents)
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s = bbextents;
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else if (s < 0)
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s = 0;
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t = (int)(tdivz * z) + tadjust;
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if (t > bbextentt)
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t = bbextentt;
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else if (t < 0)
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t = 0;
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do
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{
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// calculate s and t at the far end of the span
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if (count >= 8)
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spancount = 8;
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else
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spancount = count;
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count -= spancount;
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if (count)
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{
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// calculate s/z, t/z, zi->fixed s and t at far end of span,
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// calculate s and t steps across span by shifting
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sdivz += sdivz8stepu;
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tdivz += tdivz8stepu;
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zi += zi8stepu;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 8)
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snext = 8; // prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 8)
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tnext = 8; // guard against round-off error on <0 steps
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sstep = (snext - s) >> 3;
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tstep = (tnext - t) >> 3;
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}
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else
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{
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// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
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// can't step off polygon), clamp, calculate s and t steps across
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// span by division, biasing steps low so we don't run off the
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// texture
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spancountminus1 = (float)(spancount - 1);
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sdivz += d_sdivzstepu * spancountminus1;
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tdivz += d_tdivzstepu * spancountminus1;
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zi += d_zistepu * spancountminus1;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 8)
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snext = 8; // prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 8)
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tnext = 8; // guard against round-off error on <0 steps
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if (spancount > 1)
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{
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sstep = (snext - s) / (spancount - 1);
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tstep = (tnext - t) / (spancount - 1);
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}
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}
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do
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{
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*pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
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s += sstep;
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t += tstep;
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} while (--spancount > 0);
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s = snext;
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t = tnext;
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} while (count > 0);
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} while ((pspan = pspan->pnext) != NULL);
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}
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#else
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static int sdivzorig, sdivzstepv, sdivzstepu, sdivz8stepu;
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static int tdivzorig, tdivzstepv, tdivzstepu, tdivz8stepu;
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static int zi8stepu;
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static float last = 0;
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/*==============================================
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// UpdateFixedPointVars
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//============================================*/
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void UpdateFixedPointVars( int all )
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{
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// JB: Store texture transformation matrix in fixed point vars
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if (all)
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{
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/*
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sdivzorig = (int)(524288.0f * d_sdivzorigin); // 13.19 fixed point
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tdivzorig = (int)(524288.0f * d_tdivzorigin);
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sdivzstepv = (int)(524288.0f * d_sdivzstepv);
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tdivzstepv = (int)(524288.0f * d_tdivzstepv);
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sdivzstepu = (int)(524288.0f * d_sdivzstepu);
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sdivz8stepu = sdivzstepu*8;
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tdivzstepu = (int)(524288.0f * d_tdivzstepu);
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tdivz8stepu = tdivzstepu*8;
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*/
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sdivzorig = (int)(4194304.0f * d_sdivzorigin); // 10.22 fixed point
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tdivzorig = (int)(4194304.0f * d_tdivzorigin);
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sdivzstepv = (int)(4194304.0f * d_sdivzstepv);
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tdivzstepv = (int)(4194304.0f * d_tdivzstepv);
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sdivzstepu = (int)(4194304.0f * d_sdivzstepu);
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sdivz8stepu = sdivzstepu*8;
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tdivzstepu = (int)(4194304.0f * d_tdivzstepu);
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tdivz8stepu = tdivzstepu*8;
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}
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/*
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ziorig = (int)(524288.0f * d_ziorigin); // 13.19 fixed point
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zistepv = (int)(524288.0f * d_zistepv );
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zistepu = (int)(524288.0f * d_zistepu );
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*/
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#ifndef USE_PQ_OPT3
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d_ziorigin_fxp = (int)(4194304.0f * d_ziorigin); // 10.22 fixed point
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d_zistepv_fxp = (int)(4194304.0f * d_zistepv );
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d_zistepu_fxp = (int)(4194304.0f * d_zistepu );
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#endif
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zi8stepu = d_zistepu_fxp * 8;
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last = d_zistepv;
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}
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void D_DrawSpans8 (espan_t *pspan)
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{
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int count, spancount, spancountminus1;
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unsigned char *pbase, *pdest;
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fixed16_t s1, t1;
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int zi, sdivz, tdivz, sstep, tstep;
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int snext, tnext;
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pbase = (unsigned char *)cacheblock;
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//Jacco Biker's fixed point conversion
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// Recalc fixed point values
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UpdateFixedPointVars( 1 );
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do
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{
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pdest = (unsigned char *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u);
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count = pspan->count;
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// calculate the initial s/z, t/z, 1/z, s, and t and clamp
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sdivz = sdivzorig + pspan->v * sdivzstepv + pspan->u * sdivzstepu;
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tdivz = tdivzorig + pspan->v * tdivzstepv + pspan->u * tdivzstepu;
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zi = d_ziorigin_fxp + pspan->v * d_zistepv_fxp + pspan->u * d_zistepu_fxp;
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if (zi == 0) zi = 1;
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s1 = (((sdivz << 8) / zi) << 8) + sadjust; // 5.27 / 13.19 = 24.8 >> 8 = 16.16
|
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if (s1 > bbextents) s1 = bbextents; else if (s1 < 0) s1 = 0;
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t1 = (((tdivz << 8) / zi) << 8) + tadjust;
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if (t1 > bbextentt) t1 = bbextentt; else if (t1 < 0) t1 = 0;
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// calculate final s/z, t/z, 1/z, s, and t and clamp
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//sdivz += sdivzstepu * (count - 1);
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//tdivz += tdivzstepu * (count - 1);
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//zi += d_zistepu_fxp * (count - 1);
|
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//if (zi == 0) zi = 1;
|
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#if 0
|
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s2 = (((sdivz << 8) / zi) << 8) + sadjust;
|
||||
if (s2 > bbextents) s2 = bbextents; else if (s2 < 8) s2 = 8;
|
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t2 = (((tdivz << 8) / zi) << 8) + tadjust;
|
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if (t2 > bbextentt) t2 = bbextentt; else if (t2 < 8) t2 = 8;
|
||||
if (count > 1)
|
||||
{
|
||||
sstep = (s2 - s1) / (count - 1);
|
||||
tstep = (t2 - t1) / (count - 1);
|
||||
}
|
||||
#else
|
||||
//End Jacco Biker mod
|
||||
//Dan East: Fixed point conversion for perspective correction
|
||||
do
|
||||
{
|
||||
// calculate s and t at the far end of the span
|
||||
if (count >= 8)
|
||||
spancount = 8;
|
||||
else
|
||||
spancount = count;
|
||||
|
||||
count -= spancount;
|
||||
|
||||
if (count)
|
||||
{
|
||||
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
||||
// calculate s and t steps across span by shifting
|
||||
sdivz += sdivz8stepu;
|
||||
tdivz += tdivz8stepu;
|
||||
zi += zi8stepu;
|
||||
if (!zi) zi = 1;
|
||||
//z = zi;
|
||||
//z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
||||
snext = (((sdivz<<8)/zi)<<8)+sadjust;
|
||||
//snext = (int)(sdivz * z) + sadjust;
|
||||
if (snext > bbextents)
|
||||
snext = bbextents;
|
||||
else if (snext < 8)
|
||||
snext = 8; // prevent round-off error on <0 steps from
|
||||
// from causing overstepping & running off the
|
||||
// edge of the texture
|
||||
|
||||
tnext = (((tdivz<<8)/zi)<<8) + tadjust;
|
||||
if (tnext > bbextentt)
|
||||
tnext = bbextentt;
|
||||
else if (tnext < 8)
|
||||
tnext = 8; // guard against round-off error on <0 steps
|
||||
|
||||
sstep = (snext - s1) >> 3;
|
||||
tstep = (tnext - t1) >> 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
||||
// can't step off polygon), clamp, calculate s and t steps across
|
||||
// span by division, biasing steps low so we don't run off the
|
||||
// texture
|
||||
spancountminus1 = spancount - 1;
|
||||
sdivz += sdivzstepu * spancountminus1;
|
||||
tdivz += tdivzstepu * spancountminus1;
|
||||
zi += d_zistepu_fxp * spancountminus1;
|
||||
if (!zi) zi = 1;
|
||||
//z = zi;//(float)0x10000 / zi; // prescale to 16.16 fixed-point
|
||||
snext = (((sdivz<<8) / zi)<<8) + sadjust;
|
||||
if (snext > bbextents)
|
||||
snext = bbextents;
|
||||
else if (snext < 8)
|
||||
snext = 8; // prevent round-off error on <0 steps from
|
||||
// from causing overstepping & running off the
|
||||
// edge of the texture
|
||||
|
||||
tnext = (((tdivz<<8) / zi)<<8) + tadjust;
|
||||
if (tnext > bbextentt)
|
||||
tnext = bbextentt;
|
||||
else if (tnext < 8)
|
||||
tnext = 8; // guard against round-off error on <0 steps
|
||||
|
||||
if (spancount > 1)
|
||||
{
|
||||
sstep = ((snext - s1)) / ((spancount - 1));
|
||||
tstep = ((tnext - t1)) / ((spancount - 1));
|
||||
}
|
||||
}
|
||||
do
|
||||
{
|
||||
*pdest++ = *(pbase + (s1 >> 16) + (t1 >> 16) * cachewidth);
|
||||
s1 += sstep;
|
||||
t1 += tstep;
|
||||
} while (--spancount > 0);
|
||||
|
||||
s1 = snext;
|
||||
t1 = tnext;
|
||||
|
||||
} while (count > 0);
|
||||
#endif
|
||||
#if 0
|
||||
// Draw span
|
||||
for ( i = 0; i < count; i++ )
|
||||
{
|
||||
*pdest++ = *(pbase + (s1 >> 16) + (t1 >> 16) * cachewidth);
|
||||
s1 += sstep;
|
||||
t1 += tstep;
|
||||
}
|
||||
#endif
|
||||
} while ((pspan = pspan->pnext) != NULL);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif //USE_PQ_OPT5
|
||||
|
||||
#ifdef USE_PQ_OPT5
|
||||
#if !id386
|
||||
/*==============================================
|
||||
// D_DrawZSpans
|
||||
//============================================*/
|
||||
void D_DrawZSpans (espan_t *pspan)
|
||||
{
|
||||
int count, doublecount, izistep;
|
||||
int izi;
|
||||
short *pdest;
|
||||
unsigned ltemp;
|
||||
#ifdef USE_PQ_OPT5
|
||||
// Recalc fixed point values
|
||||
UpdateFixedPointVars( 0 );
|
||||
#endif
|
||||
izistep = d_zistepu_fxp << 9;
|
||||
do
|
||||
{
|
||||
pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
|
||||
count = pspan->count;
|
||||
// calculate the initial 1/z
|
||||
izi = (d_ziorigin_fxp + pspan->v * d_zistepv_fxp + pspan->u * d_zistepu_fxp) << 9; // 1.31 fixed point
|
||||
if ((long)pdest & 0x02)
|
||||
{
|
||||
*pdest++ = (short)(izi >> 16);
|
||||
izi += izistep;
|
||||
count--;
|
||||
}
|
||||
if ((doublecount = count >> 1) > 0)
|
||||
{
|
||||
do
|
||||
{
|
||||
ltemp = izi >> 16;
|
||||
izi += izistep;
|
||||
ltemp |= izi & 0xFFFF0000;
|
||||
izi += izistep;
|
||||
*(int *)pdest = ltemp;
|
||||
pdest += 2;
|
||||
} while (--doublecount > 0);
|
||||
}
|
||||
if (count & 1) *pdest = (short)(izi >> 16);
|
||||
|
||||
} while ((pspan = pspan->pnext) != NULL);
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
void D_DrawZSpans (espan_t *pspan)
|
||||
{
|
||||
int count, doublecount, izistep;
|
||||
int izi;
|
||||
short *pdest;
|
||||
unsigned ltemp;
|
||||
double zi;
|
||||
float du, dv;
|
||||
|
||||
|
||||
// FIXME: check for clamping/range problems
|
||||
// we count on FP exceptions being turned off to avoid range problems
|
||||
izistep = (int)(d_zistepu * 0x8000 * 0x10000);
|
||||
|
||||
do
|
||||
{
|
||||
pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
|
||||
|
||||
count = pspan->count;
|
||||
|
||||
// calculate the initial 1/z
|
||||
du = (float)pspan->u;
|
||||
dv = (float)pspan->v;
|
||||
|
||||
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
||||
// we count on FP exceptions being turned off to avoid range problems
|
||||
izi = (int)(zi * 0x8000 * 0x10000);
|
||||
|
||||
if ((long)pdest & 0x02)
|
||||
{
|
||||
*pdest++ = (short)(izi >> 16);
|
||||
izi += izistep;
|
||||
count--;
|
||||
}
|
||||
|
||||
if ((doublecount = count >> 1) > 0)
|
||||
{
|
||||
do
|
||||
{
|
||||
ltemp = izi >> 16;
|
||||
izi += izistep;
|
||||
ltemp |= izi & 0xFFFF0000;
|
||||
izi += izistep;
|
||||
*(int *)pdest = ltemp;
|
||||
pdest += 2;
|
||||
} while (--doublecount > 0);
|
||||
}
|
||||
|
||||
if (count & 1)
|
||||
*pdest = (short)(izi >> 16);
|
||||
|
||||
} while ((pspan = pspan->pnext) != NULL);
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user