diff --git a/project/java/Video.java b/project/java/Video.java index 6439c8c57..7a29449e0 100644 --- a/project/java/Video.java +++ b/project/java/Video.java @@ -770,13 +770,6 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer { if( ! super.SwapBuffers() && Globals.NonBlockingSwapBuffers ) { - if(mRatelimitTouchEvents) - { - synchronized(this) - { - this.notify(); - } - } return 0; } @@ -787,13 +780,6 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer } // Unblock event processing thread only after we've finished rendering - if(mRatelimitTouchEvents) - { - synchronized(this) - { - this.notify(); - } - } if( context.isScreenKeyboardShown() && !context.keyboardWithoutTextInputShown ) { try { @@ -1042,8 +1028,6 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer public int mWidth = 0; public int mHeight = 0; int mOrientationFrameHackyCounter = 0; - - public static final boolean mRatelimitTouchEvents = true; //(Build.VERSION.SDK_INT >= Build.VERSION_CODES.FROYO); } class DemoGLSurfaceView extends GLSurfaceView_SDL { @@ -1155,10 +1139,6 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL { event.offsetLocation(-getX(), -getY()); } DifferentTouchInput.touchInput.process(event); - if( DemoRenderer.mRatelimitTouchEvents ) - { - limitEventRate(event); - } return true; }; @@ -1166,10 +1146,6 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL { public boolean onGenericMotionEvent (final MotionEvent event) { DifferentTouchInput.touchInput.processGenericEvent(event); - if( DemoRenderer.mRatelimitTouchEvents ) - { - limitEventRate(event); - } return true; } @@ -1208,28 +1184,6 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL { DifferentTouchInput.capturedMouseY = this.getHeight() / 2; } - public void limitEventRate(final MotionEvent event) - { - // Wait a bit, and try to synchronize to app framerate, or event thread will eat all CPU and we'll lose FPS - // With Froyo the rate of touch events seems to be limited by OS, but they are arriving faster then we're redrawing anyway - if((event.getAction() == MotionEvent.ACTION_MOVE || - event.getAction() == MotionEvent.ACTION_HOVER_MOVE)) - { - synchronized(mRenderer) - { - try - { - mRenderer.wait(300L); // And sometimes the app decides not to render at all, so this timeout should not be big. - } - catch (InterruptedException e) - { - Log.v("SDL", "DemoGLSurfaceView::limitEventRate(): Who dared to interrupt my slumber?"); - Thread.interrupted(); - } - } - } - } - public void exitApp() { mRenderer.exitApp(); };