diff --git a/data/data/EGAHEAD.CK1 b/data/data/EGAHEAD.CK1 new file mode 100644 index 000000000..c1ca61aaf Binary files /dev/null and b/data/data/EGAHEAD.CK1 differ diff --git a/data/data/EGALATCH.CK1 b/data/data/EGALATCH.CK1 new file mode 100644 index 000000000..0c51a5d16 Binary files /dev/null and b/data/data/EGALATCH.CK1 differ diff --git a/data/data/EGASPRIT.CK1 b/data/data/EGASPRIT.CK1 new file mode 100644 index 000000000..8a2784690 Binary files /dev/null and b/data/data/EGASPRIT.CK1 differ diff --git a/data/data/ENDTEXT.CK1 b/data/data/ENDTEXT.CK1 new file mode 100644 index 000000000..6efe1622b --- /dev/null +++ b/data/data/ENDTEXT.CK1 @@ -0,0 +1,41 @@ +~ +~ TO BE CONTINUED... +~ + + +You must find your way onto the Vorticon Mothership and destroy all the +horrible Tantalus Rays! If you don't--THE EARTH EXPLODES! Don't miss +episode two! + + +And then on to Vorticon VI where the whole planet awaits your arrival! Make +your way through all the Vorticon Cities and military installations, and +prepare yourself for the final confrontation with the Grand Intellect! You +won't believe the shocking finale! + + +The final episodes are available from Apogee Software Productions. They are +only $15 each or $30 for the whole trilogy! + + +Send your check or money order to: + + +Apogee Software Productions +P.O. Box 476389 +Garland, TX 75047 + + +Or call: 1-800-852-5659. + + +(U.S. Funds only, and please include $2 for Shipping and Handling.) + + + + Commander Keen says: + "Hope you enjoyed + the game. I did!" + + +~ THE END (for now...) \ No newline at end of file diff --git a/data/data/FINALE.CK1 b/data/data/FINALE.CK1 new file mode 100644 index 000000000..47d7ec50d Binary files /dev/null and b/data/data/FINALE.CK1 differ diff --git a/data/data/HELPTEXT.CK1 b/data/data/HELPTEXT.CK1 new file mode 100644 index 000000000..1f45e0507 --- /dev/null +++ b/data/data/HELPTEXT.CK1 @@ -0,0 +1,85 @@ +  +  +  +  + + + +You can move Commander Keen with the joystick or keyboard. + + +When you first start Keen, you will be in keyboard mode. Let's look at the +keys you need to know to play the game. + +KEY WHAT IT DOES + +Arrows Move Keen around + +Ctrl Jump + +Alt Use Pogo/Stop Pogo + (if you have one) + +Ctrl AND Alt Fire raygun + (if it has charges) + +You can redefine these keys by pressing F3. + + +OTHER IMPORTANT KEYS + +Spacebar Status screen + +F1 Help! + +F2 Sound on/off + +F3 Keyboard mode + +F4 Joystick mode + +F5 Save Game + +ESC Quit + + +If you use the joystick, press button 1 to jump, button 2 to use the +pogo, and both to fire the raygun. Controlling Keen while using the pogo is +more difficult. + +When you are on the Mars map, you may be blocked by a city, shrine, or other +obstacle. You must enter the city (press Ctrl or button 1) and finish it +before proceeding. + +When you enter a city, you can get things by simply running into them. + +If you cannot pass through a door, there may be a "keycard" that the door +requires. This keycard will be the same color as the door. + + +~ TREASURES + + Lollipop 100 points + + + Soda 200 points + + + Pizza 500 points + + + Book 1000 points + + + Teddy Bear 5000 points + + +You get an extra Keen every 20,000 points. + + + Commander Keen says: + "Get to Episode Two + before the Earth + explodes!" + +~ END OF HELP \ No newline at end of file diff --git a/data/data/KEEN1.EXE b/data/data/KEEN1.EXE new file mode 100644 index 000000000..2ce704c73 Binary files /dev/null and b/data/data/KEEN1.EXE differ diff --git a/data/data/LEVEL01.CK1 b/data/data/LEVEL01.CK1 new file mode 100644 index 000000000..018252c8a Binary files /dev/null and b/data/data/LEVEL01.CK1 differ diff --git a/data/data/LEVEL02.CK1 b/data/data/LEVEL02.CK1 new file mode 100644 index 000000000..93cb56aeb Binary files /dev/null and b/data/data/LEVEL02.CK1 differ diff --git a/data/data/LEVEL03.CK1 b/data/data/LEVEL03.CK1 new file mode 100644 index 000000000..937bf90e9 Binary files /dev/null and b/data/data/LEVEL03.CK1 differ diff --git a/data/data/LEVEL04.CK1 b/data/data/LEVEL04.CK1 new file mode 100644 index 000000000..400d8d4ad Binary files /dev/null and b/data/data/LEVEL04.CK1 differ diff --git a/data/data/LEVEL05.CK1 b/data/data/LEVEL05.CK1 new file mode 100644 index 000000000..207ad946d Binary files /dev/null and b/data/data/LEVEL05.CK1 differ diff --git a/data/data/LEVEL06.CK1 b/data/data/LEVEL06.CK1 new file mode 100644 index 000000000..1ba6b8665 Binary files /dev/null and b/data/data/LEVEL06.CK1 differ diff --git a/data/data/LEVEL07.CK1 b/data/data/LEVEL07.CK1 new file mode 100644 index 000000000..8e2a159fd Binary files /dev/null and b/data/data/LEVEL07.CK1 differ diff --git a/data/data/LEVEL08.CK1 b/data/data/LEVEL08.CK1 new file mode 100644 index 000000000..f83ee72f4 Binary files /dev/null and b/data/data/LEVEL08.CK1 differ diff --git a/data/data/LEVEL09.CK1 b/data/data/LEVEL09.CK1 new file mode 100644 index 000000000..ffbccaf4d Binary files /dev/null and b/data/data/LEVEL09.CK1 differ diff --git a/data/data/LEVEL10.CK1 b/data/data/LEVEL10.CK1 new file mode 100644 index 000000000..56abf5a6f Binary files /dev/null and b/data/data/LEVEL10.CK1 differ diff --git a/data/data/LEVEL11.CK1 b/data/data/LEVEL11.CK1 new file mode 100644 index 000000000..bc443ebd6 Binary files /dev/null and b/data/data/LEVEL11.CK1 differ diff --git a/data/data/LEVEL12.CK1 b/data/data/LEVEL12.CK1 new file mode 100644 index 000000000..075519115 Binary files /dev/null and b/data/data/LEVEL12.CK1 differ diff --git a/data/data/LEVEL13.CK1 b/data/data/LEVEL13.CK1 new file mode 100644 index 000000000..30e3e080c Binary files /dev/null and b/data/data/LEVEL13.CK1 differ diff --git a/data/data/LEVEL14.CK1 b/data/data/LEVEL14.CK1 new file mode 100644 index 000000000..20258283c Binary files /dev/null and b/data/data/LEVEL14.CK1 differ diff --git a/data/data/LEVEL15.CK1 b/data/data/LEVEL15.CK1 new file mode 100644 index 000000000..17618a572 Binary files /dev/null and b/data/data/LEVEL15.CK1 differ diff --git a/data/data/LEVEL16.CK1 b/data/data/LEVEL16.CK1 new file mode 100644 index 000000000..112b92294 Binary files /dev/null and b/data/data/LEVEL16.CK1 differ diff --git a/data/data/LEVEL80.CK1 b/data/data/LEVEL80.CK1 new file mode 100644 index 000000000..50bfe30b7 Binary files /dev/null and b/data/data/LEVEL80.CK1 differ diff --git a/data/data/LEVEL81.CK1 b/data/data/LEVEL81.CK1 new file mode 100644 index 000000000..54cb2798a Binary files /dev/null and b/data/data/LEVEL81.CK1 differ diff --git a/data/data/LEVEL90.CK1 b/data/data/LEVEL90.CK1 new file mode 100644 index 000000000..c8bf8dfb6 Binary files /dev/null and b/data/data/LEVEL90.CK1 differ diff --git a/data/data/ORDER.FRM b/data/data/ORDER.FRM new file mode 100644 index 000000000..b6eeed76f --- /dev/null +++ b/data/data/ORDER.FRM @@ -0,0 +1,109 @@ + ================================================================== + APOGEE/3D REALMS ORDER FORM - FAX SHEET (Fax number: 972-278-4670) + PAGE 1 OF 2 + ================================================================== + + ** If you don't see your title here, you can write it in below ** + +[ ] Balls of Steel - 5 Tables including a Duke Table (Win95/98 CD) ($29.95) + +[ ] Shadow Warrior CD -- Help Lo Wang kick ass in the far east ($34.95) +[ ] Duke Nukem 3D: Atomic Edition CD (Plutonium PAK is built in!) ($49.95) +[ ] Duke Nukem 3D: Plutonium PAK CD - Upgrade v1.3d to Atomic ($ 4.95) +[ ] Terminal Velocity CD - includes cinematics, etc. ($39.95) + +[ ] Alien Carnage - Technically superb VGA jetpack game ($19.95) +[ ] Bio Menace - Classic Scroller with Snake Logan! ($29.95) +[ ] Blake Stone: Aliens of Gold - Futuristic 3D action, 66 levels! ($29.95) +[ ] Boppin' - VGA arcade/puzzle game w/160 levels & level editor! ($29.95) +[ ] Cosmo's Cosmic Adventure - Help rescue Cosmo's parents ($34.95) +[ ] Crystal Caves - Help Mylo Steamwitz save his business! ($34.95) +[ ] Death Rally, Top down 3D racing with combat & gore! (CD Only) ($ 5.00) +[ ] Duke Nukem I (the original) -- Non-stop pure action! ($29.95) +[ ] Duke Nukem II -- New VGA explosive action game ($34.95) +[ ] Hocus Pocus -- VGA parallaxing platform action/puzzle game! ($24.95) +[ ] Kroz -- Text based adventure game that started Apogee! ($24.95) +[ ] Monster Bash - EGA Classic Scroller with a Halloween Theme! ($34.95) +[ ] Mystic Towers -- Totally unique action/puzzle game! ($24.95) +[ ] Paganitzu - CGA/EGA puzzle game - One of our best puzzle games ($29.95) +[ ] Planet Strike -- 3D Action, sequel to original Blake Stone ($24.95) +[ ] Raptor: Call of the Shadows - Best VGA shooter ever on the PC! ($34.95) +[ ] Realms of Chaos, Disk or CD-ROM Version - VGA arcade/action! ($24.95) +[ ] Rise of the Triad, CD-ROM Version - Includes PowerPack ($34.95) +[ ] Rise of the Triad, Site License CDROM Version Save up to $295! ($89.95) +[ ] Secret Agent - You're 007 1/2 - Save the world from DVS! ($29.95) +[ ] Stargunner CD - The new Standard in PC Shooters! ($29.95) +[ ] Wacky Wheels CD - Upgrade Edition With 42 total tracks! ($34.95) +[ ] Wolfenstein 3-D All SIX EPISODES "Wolf-Pack" ($49.95) +[ ] Wolfenstein 3-D Hint Book (with all maps, story and secrets) ($10.00) +[ ] Xenophage CD - Fierce Fighting Fun ($ 5.00) + + *** THE FOLLOWING COMBO OFFERS WILL SAVE YOU BIG BUCKS! *** + +[ ] Commander Keen: Vorticons/Galaxy Combo - CD Only ($49.95) +[ ] Word Rescue & Math Rescue Combo - CD Only ($39.95) +[ ] Death Rally & Xenophage Combo - CD Only ($ 8.00) + + *** MISCELLEANOUS ITEMS *** + +[ ] Duke Nukem 3D Strategy Guide Book ($ 4.95) +[ ] Duke Nukem 3D Mouse Pad ($ 2.50) +[ ] T-Shirt: Apogee Logo (White) (M,L,XXL) ($ 5.95) +[ ] T-Shirt: Monster Bash (White) (M,L,XL,XXL) ($ 5.95) +[ ] T-Shirt: Wolfenstein 3D (White) (S,M,L,XXL) ($ 5.95) + +[ ] other _________________________________________________________________ + + --- continued --- + + ================================================================== + APOGEE SOFTWARE ORDER FORM - FAX SHEET (Fax number: 972-278-4670) + PAGE 2 OF 2 + ================================================================== + +Name (please print)________________________________________________________ + +Address ___________________________________________________________________ + +Address ___________________________________________________________________ + +City _______________________ St./Prov. _________________ ZIP/Code _________ + +Country (if not USA) ____________________ Phone/Fax _______________________ + +E-Mail ____________________________________________________________________ + +DISK SIZE: [ ] 3.5" 1.44M [ ] 3.5" 720K [ ] 5.25" 1.2M [ ] CD-ROM + (Please check all that you can use - we will send the highest + available format.) + +SHIPPING [ ] USA: $5. Each additional item add $1. +CHARGES: [ ] Canada & Mexico: $6. Each additional item add $1. + [ ] All other countries: $8. Each addtl. item add $2; shirts $4. + +If this is being shipped to TX, you must add 8.25% sales tax to total order. + +Total payment: $______________ + +Payment: [ ] Visa [ ] MasterCard [ ] Discover [ ] American Express + [ ] Check [ ] Money Order + +Card number: ______________________________________________________________ + +Expiration date: _____/_____ (MM/YY) Signature: __________________________ + +Note: Payment must be in U.S. dollars and drawn against a U.S. bank. + Please do not send cash! + +Mail to: Apogee Software, Ltd. Order: 1-800-APOGEE1 (1-800-276-4331) + P.O. Box 496389 Phone: (972) 278-5655 (Foreign orders) + Garland, TX 75049-6389 Visa, MasterCard, Discover welcome! + +Thank you for your order! Make checks payable to "Apogee". Allow up to +two weeks for delivery. All prices subject to change without notice. +All items subject to availability. + +For more ordering info, and for specials not listed here, please visit our +order info page on the web at http://www.apogee1.com/misc/order.html. + +Thank you! diff --git a/data/data/PREVIEW2.CK1 b/data/data/PREVIEW2.CK1 new file mode 100644 index 000000000..4a622b36c Binary files /dev/null and b/data/data/PREVIEW2.CK1 differ diff --git a/data/data/PREVIEW3.CK1 b/data/data/PREVIEW3.CK1 new file mode 100644 index 000000000..6afb73095 Binary files /dev/null and b/data/data/PREVIEW3.CK1 differ diff --git a/data/data/PREVIEWS.CK1 b/data/data/PREVIEWS.CK1 new file mode 100644 index 000000000..062a8d950 --- /dev/null +++ b/data/data/PREVIEWS.CK1 @@ -0,0 +1,49 @@ +~ +~ PREVIEWS! +~ + + +You have seen a short glimpse of the excitement that awaits in the rest of +the Commander Keen trilogy! + +The second episode is "The Earth Explodes," which contains new features like +see-through windows, new aliens such as the Vorticon Elite, and truly +earth-shattering animation! Use moving platforms, evade new robots, and make +your way to the Tantalus Ray chambers! Save the Earth before it's too late! + +The third episode in Invasion of the Vorticons is "Keen Must Die!" In this +episode there is danger lurking everywhere as you visit Vorticon VI, where +you explore the richly-detailed Vorticon society. See beautiful parks, +dangerous cities, and confusing caves! And all this on the way to your final +confrontation with the Grand Intellect! Episode three features a big +cast including Vorticon women, Meeps, Foobs, and VortiNinjas! And you +won't believe the new, mysterious "Ankh" power! + + +~ COMING SOON FROM ID SOFTWARE + +As our follow-up to the Commander Keen trilogy, Id Software is working on +"The Fight for Justice": a completely new approach to fantasy gaming. You +start not as a weakling with no food--you start as Quake, the strongest, +most dangerous person on the continent. You start off with a Hammer of +Thunderbolts, a Ring of Regeneration, and a trans-dimensional artifact. Here +the fun begins. You fight for Justice, a secret organization devoted to +vanquishing evil from the land! This is role-playing excitement. + +And you don't chunk around the screen. "The Fight for Justice" contains fully +animated scrolling backgrounds. All the people you meet have their own +lives, personalities, and objectives. A 256-color VGA version +will be available (smooth scrolling 256-color screens--fancy that)! + +And the depth of play will be intense. No more "whack whack here's some +gold." There will be interesting puzzles and decisions won't be "yes/no" but +complex correlations of people and events. + +"The Fight for Justice" will be the finest PC game yet. + + + Billy says: + "Id Software is really + keen!" + +~ END OF PREVIEWS \ No newline at end of file diff --git a/data/data/SOUNDS.CK1 b/data/data/SOUNDS.CK1 new file mode 100644 index 000000000..2b78e6641 Binary files /dev/null and b/data/data/SOUNDS.CK1 differ diff --git a/data/data/STORYTXT.CK1 b/data/data/STORYTXT.CK1 new file mode 100644 index 000000000..e910f39be --- /dev/null +++ b/data/data/STORYTXT.CK1 @@ -0,0 +1,94 @@ +~ COMMANDER KEEN +~ in +~ "Invasion of the Vorticons" + + +Billy Blaze, eight year-old genius, working diligently in his backyard +clubhouse has created an interstellar starship from old soup cans, rubber +cement and plastic tubing. While his folks are out on the town and the +babysitter has fallen asleep, Billy travels into his backyard workshop, dons +his brother's football helmet, and transforms into... + + COMMANDER KEEN--defender of Earth! + +In his ship, the Bean-with-Bacon Megarocket, Keen dispenses galactic justice +with an iron hand! + + +~ Episode One: Marooned on Mars + + +In this episode, aliens from the planet Vorticon VI find out about the eight +year-old genius and plan his destruction. While Keen is out exploring the +mountains of Mars, the Vorticons steal vital parts of his ship and take +them to distant Martian cities! Can Keen recover all the pieces of his +ship and repel the Vorticon invasion? Will he make it back before his +parents get home? Stay tuned! + +~ WHAT THE VORTICONS HAVE STOLEN + +The Bean-with-Bacon Megarocket was constructed from objects around the house +that you have "modified" into starship parts: + + JOYSTICK (from your brother's video game) Manual flight control. + + CAR BATTERY (from your Mom's car) Electrical systems power. + + VACUUM CLEANER (from the kitchen, heavily modified) Ion propulsion +unit (with carpet height adjustment). + + EVERCLEAR (from your Dad's liquor cabinet) Fuel. + + + +The Vorticons have taken these pieces to the far reaches of Mars and are +guarding them. You must find the members of this Vorticon outpost and wrest +the parts back from their wicked, clawed hands! + +~ INFORMATION ON MARS + +Unbeknownst to NASA, when the Viking Lander settled to the surface of +Mars, it caused a major political upheaval. Viking actually landed on the +despotic Martian king! The Yorps (the extremely friendly one-eyed +Martians) were free from enslavement, and the Gargs (the vicious, aggressive +Martians) were angry. + +The Martians created robots for menial work and guard duties. Beware of the +tank-like Guard Robots--they are VERY good at what they do. + +Martians have been visiting Earth in UFOs for decades. Why? They come to +Earth for one reason--THEY WANT OUR TOYS. Hula hoops and skateboards are +holy objects to them! Who knows...you may find some toys useful! + +There are signs everywhere. You haven't been able to decipher them yet.... + +~ THE ADVENTURE BEGINS... + +Your task is before you. Go get 'em, Commander Keen! + +______________________________________ +~ + +And don't miss episodes Two and Three in the "Invasion of the Vorticons" +trilogy! + + +~ Episode Two: The Earth Explodes + +Keen has assembled his ship and returned home, only to find the Vorticon +Mothership hovering over the Earth, ready to destroy all of Earth's cities +and wonders! Keen must sneak aboard, stop the imminent destruction of Earth +and find a way to neutralize the Mothership! If he fails...THE EARTH +EXPLODES! (No pressure.) + +~ Episode Three: Keen Must Die! + +Keen flies to the planet Vorticon VI to once and for all rid the galaxy of +the Vorticon menace. The entire planet is waiting for his arrival, with +only one order given--Commander Keen must die! What evil being is behind +all this? Stay tuned for the climactic, shocking finale! + + + Commander Keen says: + "You won't believe what happens + in Episode Three!" \ No newline at end of file diff --git a/data/data/VENDOR.DOC b/data/data/VENDOR.DOC new file mode 100644 index 000000000..53b38bded --- /dev/null +++ b/data/data/VENDOR.DOC @@ -0,0 +1,195 @@ +"Commander Keen: Marooned on Mars" +(Episode 1 of the Invasion of the Vorticons Trilogy") + +Copyright 1990 id Software +Licensed for Distribution by Apogee Software, Ltd. +P.O. Box 496389, Garland, TX 75049, TEL: 972-271-1765 ("Apogee") + +BY COPYING, USING OR DISTRIBUTING THIS SHAREWARE PROGRAM, YOU +INDICATE YOUR AGREEMENT TO THE TERMS OF THIS vendor.doc. + +===================== +KEY POINTS +===================== + +[*] Everyone can -- and is encouraged! -- to copy, upload and + generally pass around this Program without charging for it. + +[*] If you want to distribute it in a retail location (such as + on a rack), or as part of a hardware or software bundle, or + on CD-ROM you must get PRIOR signed written permission from + Apogee. Apogee reserves its right to withhold permission. + +[*] If you want to distribute it as provided in this Vendor.doc + by catalog, advertisement, BBS, on-line service, or direct + mail, no written permission is needed. Apogee highly + recommends, however, that distribution be made from a copy + from Apogee or from one of its authorized sources, such as + our web site (http://www.apogee1.com) to prevent the sale + of older versions. + +[*] All advertising of the Program must include "Apogee" in the + description. + +[*] The Program is marked "Shareware" and contains "episode #1". + No right is given by this Vendor.Doc to copy, use or + distribute any other version, including any version that is + registered, or not marked shareware, or that contains any + episode other than #1. + +====================== +LICENSE +====================== + +[1] DEFINITIONS: "Program" means Commander Keen and its related files, +including this one. The "Trademarks" consists of "Apogee", the +Apogee "comet logo", and "Commander Keen". + +[2] OWNERSHIP: Except to the extent expressly licensed, +Apogee owns and reserves the exclusive right to distribute +the Program, and to use the Trademarks in connection +with it. Its content, layout and format are the property of +Apogee to the extent permitted by law. + +[3] GRANT AND CONDITIONS: Apogee grants a non-exclusive license +to distribute the Program on IBM compatible media under the +Trademarks subject to the following conditions: + + [A] CONDITIONS FOR ALL DISTRIBUTION + + [1] All of the Program's files, including this one, as + released by us must be included without modification. + The following files must always be included to + constitute a legal version for shareware distribution: + + egahead ck1 15,568 01-23-90 1:31p + egalatch ck1 57,065 01-23-90 1:31p + egasprit ck1 17,633 01-23-90 1:31p + endtext ck1 942 01-23-90 1:31p + finale ck1 8,565 01-23-90 1:31p + helptext ck1 1,859 01-23-90 1:31p + keen1 exe 51,190 01-23-90 1:31p + level01 ck1 1,368 01-23-90 1:31p + level02 ck1 724 01-23-90 1:31p + level03 ck1 3,474 01-23-90 1:31p + level04 ck1 1,720 01-23-90 1:31p + level05 ck1 810 01-23-90 1:31p + level06 ck1 928 01-23-90 1:31p + level07 ck1 5,650 01-23-90 1:31p + level08 ck1 3,416 01-23-90 1:31p + level09 ck1 1,638 01-23-90 1:31p + level10 ck1 2,086 01-23-90 1:31p + level11 ck1 1,636 01-23-90 1:31p + level12 ck1 2,178 01-23-90 1:31p + level13 ck1 9,908 01-23-90 1:31p + level14 ck1 7,024 01-23-90 1:31p + level15 ck1 2,234 01-23-90 1:31p + level16 ck1 5,818 01-23-90 1:31p + level80 ck1 5,638 01-23-90 1:31p + level81 ck1 758 01-23-90 1:31p + level90 ck1 1,262 01-23-90 1:31p + preview2 ck1 27,886 01-23-90 1:31p + preview3 ck1 25,429 01-23-90 1:31p + previews ck1 2,160 01-23-90 1:31p + sounds ck1 8,898 01-23-90 1:31p + storytxt ck1 3,504 01-23-90 1:31p + + [2] No copyright or trademark information may be removed. + + [3] You must not [a] distribute any version of the Program + with unauthorized changes, such as additional or different + levels, or changed characters or mazes; or + [b] characterize such versions as an "add-on" or + "extension" of any Apogee product; or [c] distribute any + unauthorized third party utility designed to alter any + Apogee game, game level, game episode or saved game. + + [B] ADDITIONAL CONDITIONS IF YOU CHARGE: If your distribution +involves a disk or other physical medium, you must also: + + [1] Clearly market the Program as shareware, which requires + (among other things) using "try before you buy" or similar + words on packaging for the Programs. + + [2] Include "Apogee" and the "comet" logo (we encourage use of + the 4 color version) on the front cover of the package. + + [3] Include the your name, address and phone number on the + packaging and in any added documentation. This can be + imprinted on the package or may be in the form of a label + affixed to the box, carton or folder. + + [4] Any description of the Program included in a re-sellers + catalog, sales brochure, on special packaging or handouts, + must include "An Apogee Game", "Released by Apogee" or + "Published by Apogee" if the word count of the description + is more than 14 words in length. + + [5] Distribute copies only after the programs on newly created + master diskettes have been thoroughly tested. Always use + high quality media and duplication technology. + + [6] Try to sell only the most current version of the Program. + + [7] Although Apogee discourages the practice, you may add an + installation routine if it does not interfere with the + proper operation or installation of the Program. + + [8] Program updates, recommended descriptions and "screen + shots" will be provided upon request, and are available in + the re-seller / dealer conference of Apogee's main BBS. + + [C] ADDITIONAL CONDITIONS FOR BUNDLES, CD-ROMS, AND RACKS: If +you wish to distribute in a retail location (such as on a rack), +or as part of a hardware or software bundle, or on CD-ROM, you +must get PRIOR signed written permission from Apogee, which is +in Apogee's discretion and may be subject to royalty or other +conditions. + +[4] TERM: Unless terminated for cause, your grants under this +VENDOR.DOC terminate 30 days after you receive written notice, +or such longer period as the notice may provide. Following such +termination, you may distribute the Program only until the +earlier of 60 days after the termination date in the notice, or +distribution of the copies you have in stock. Sections [2], +[5], and [6] survive termination. + +[5] LIMITED WARRANTY AND LIMITATION OF REMEDIES: If Apogee +provides a physically defective copy of the Program, Apogee will +replace it upon submission of the defective one. Aside from +this, the Program IS PROVIDED "AS-IS", AND NO WARRANTIES OF ANY +KIND (INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS +FOR A PARTICULAR PURPOSE), EXPRESS OR IMPLIED, ARE MADE AS TO IT +OR ANY MEDIUM IT MAY BE ON. OUR ENTIRE LIABILITY AND YOUR +EXCLUSIVE REMEDY IS SUCH REPLACEMENT, AND UNDER NO CIRCUMSTANCES +WILL WE PROVIDE ANY OTHER REMEDY FOR DIRECT, INDIRECT, SPECIAL, +CONSEQUENTIAL, PUNITIVE, INCIDENTAL OR OTHER DAMAGES ARISING +FROM IT, INCLUDING SUCH FROM NEGLIGENCE, STRICT LIABILITY, OR +BREACH OF WARRANTY OR CONTRACT, EVEN AFTER NOTICE OF THE +POSSIBILITY OF SUCH DAMAGES. + +[6] MISCELLANY + + [A] Since we would be irreparably damaged if Section [3], [4] +or [6][D] were not specifically enforced, we will be entitled +without bond, other security or proof of damages, to appropriate +equitable remedies with respect to breaches of such sections, in +addition to such other remedies as we may have. + + [B] You will hold us, our partners, contractors, employees and +agents harmless from damage, loss and expense arising directly +or indirectly from your acts and omissions in copying and +distributing the Program, including from any installation +routine that you may add. + + [C] With respect to every matter arising under this, you +consent to the exclusive jurisdiction and venue of the state and +federal courts sitting in Dallas, Texas, and to service by +certified mail, return receipt requested, or as otherwise +permitted by law. + + [D] You will not modify, reverse compile, disassemble, or +reverse engineer the Program, or use or disclose any +confidential information that it contains. + +[V.07.15.94] diff --git a/data/data/games.cfg b/data/data/games.cfg new file mode 100644 index 000000000..0aedd7b90 --- /dev/null +++ b/data/data/games.cfg @@ -0,0 +1,50 @@ +[Episode 1] +Name=Episode 1 - Marooned on mars +Path= +Episode=1 + +[Episode 1 - yorpius] +Name=Episode 1 - Yorpius +Path=yorpius2 +Episode=1 + +[Episode 2] +Name=Episode 2 - The earth explodes +Path= +Episode=2 + + +[Episode 3] +Name=Episode 3 - Keen must die +Path= +Episode=3 + +[Mod 1] +Name=Silcar 1 - Nightmare before Teatime +Path=silcar1 +Episode=1 + +[Episode 3- New] +Name=Episode 3 New - Keen must die +Path=keen3new +Episode=3 + +[Episode 3- Shikadi] +Name=Episode 3 New - shikadi +Path=shikadi3 +Episode=3 + +[Episode 1-extra] +Name=Episode 1 - Extra +Path=mod1 +Episode=1 + +[Dope 1] +Name=Dopefish 1st +Path=dope +Episode=1 + + +% If no path is specified, the program will read them directly from the "data" directory. +% As "Path" begins from the data directory, only there can be the data files for mods which are to be stored. +% Then path of the subdirectory must only be given. diff --git a/data/data/hqp/music/table.cfg b/data/data/hqp/music/table.cfg new file mode 100644 index 000000000..95b2032d1 --- /dev/null +++ b/data/data/hqp/music/table.cfg @@ -0,0 +1,20 @@ +level80.ck1 babysitter.ogg +level01.ck1 tune1.ogg +level04.ck1 tune1.ogg +level07.ck1 tune1.ogg +level14.ck1 tune1.ogg +level02.ck1 tune2.ogg +level05.ck1 tune2.ogg +level06.ck1 tune2.ogg +level11.ck1 tune2.ogg +level09.ck1 tune2.ogg +level12.ck1 tune2.ogg +level03.ck1 tune3.ogg +level16.ck1 tune3.ogg +level13.ck1 tune3.ogg +level08.ck1 tune4.ogg +level10.ck1 tune4.ogg +level15.ck1 tune4.ogg + + + diff --git a/data/data/renlower.sh b/data/data/renlower.sh new file mode 100755 index 000000000..1edd13008 --- /dev/null +++ b/data/data/renlower.sh @@ -0,0 +1,15 @@ +#!/bin/sh +# lowerit +# convert all file names in the current directory to lower case +# only operates on plain files--does not change the name of directories +# will ask for verification before overwriting an existing file +for x in `ls` +do +if [ ! -f $x ]; then +continue +fi +lc=`echo $x | tr '[A-Z]' '[a-z]'` +if [ $lc != $x ]; then +mv -i $x $lc +fi +done