Added lbreakout2 from original source
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project/jni/application/lbreakout2-2.6.2/game/bricks.h
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83
project/jni/application/lbreakout2-2.6.2/game/bricks.h
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/***************************************************************************
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bricks.h - description
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-------------------
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begin : Thu Sep 6 2001
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copyright : (C) 2001 by Michael Speck
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email : kulkanie@gmx.net
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef __BRICKS_H
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#define __BRICKS_H
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/* extra conversion item */
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typedef struct {
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int type; /* extra of type */
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char c; /* is assigned to this character */
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} Extra_Conv;
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/* brick conversion item */
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typedef struct {
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char c; /* is assigned to this character */
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int type; /* extra of type */
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int id; /* pic id */
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int dur;
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int score;
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} Brick_Conv;
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/*
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====================================================================
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Init bricks from level data, set the warp limit (percent) and
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add regenerating bricks. As this function is called when
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initializing a level it does not use the 'cur_game' context.
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'score_mod' is percentual and 100 means normal score.
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====================================================================
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*/
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void bricks_init( Game *game, int game_type, Level *level, int score_mod, int rel_warp_limit );
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/*
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====================================================================
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Hit brick and remove if destroyed. 'metal' means the ball
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destroys any brick with the first try.
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type and imp are used for shrapnell creation.
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'extra' contains the pushed extra if one was released.
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'paddle' is the paddle that initiated hit either by shot or ball.
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Return true on destruction
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====================================================================
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*/
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int brick_hit( int mx, int my, int metal, int type, Vector imp, Paddle *paddle );
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/*
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====================================================================
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Make brick at mx,my loose 'points' duration. It must have been
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previously checked that this operation is completely valid.
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It does not update net_bricks or the player's duration reference.
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====================================================================
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*/
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void brick_loose_dur( int mx, int my, int points );
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/*
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====================================================================
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Initiate a brick explosion.
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====================================================================
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*/
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void brick_start_expl( int x, int y, int time, Paddle *paddle );
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/* add a modification to the list. if 'mod' is HT_HIT and the
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* tile is empty it is an HT_REMOVE. 'type' is the type of
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* the responsible source and 'src' its impact vector. */
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void bricks_add_mod( int x, int y, int mod, int dest_type, Vector imp, Paddle *paddle );
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void bricks_add_grow_mod( int x, int y, int id );
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/* update regeneration and explosion of bricks */
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void bricks_update( int ms );
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/* return the character that represents the brick with this type id */
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char brick_get_char( int type );
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#endif
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