Added lbreakout2 from original source
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103
project/jni/application/lbreakout2-2.6.2/client/config.h
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103
project/jni/application/lbreakout2-2.6.2/client/config.h
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/***************************************************************************
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config.h - description
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-------------------
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begin : Tue Feb 13 2001
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copyright : (C) 2001 by Michael Speck
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email : kulkanie@gmx.net
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef __CONFIG_H
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#define __CONFIG_H
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/* configure struct */
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enum { BALL_BELOW_BONUS = 0, BALL_ABOVE_BONUS };
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enum { DEBRIS_BELOW_BALL = 0, DEBRIS_ABOVE_BALL };
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typedef struct {
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/* directory to save config and saved games */
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char dir_name[512];
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/* levels */
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int levelset_id_local;
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int levelset_count_local; /* save number of local game levelsets
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for safety (to reset id if count changed) */
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int levelset_id_home;
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int levelset_count_home; /* save number of levelsets for safety
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(to reset id if count changed) */
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/* players */
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int player_count;
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char player_names[4][32];
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/* game */
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int diff; /* diffculty */
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int startlevel;
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int rel_warp_limit; /* percentage of bricks required to be destroyed
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before player may proceed to next level */
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int addBonusLevels; /* add some bonus levels */
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/* controls */
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int k_left;
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int k_right;
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int k_lfire;
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int k_rfire;
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int k_return; /* return ball on click on this key */
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int k_turbo; /* double paddle speed while this key is pressed */
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int k_warp; /* warp to next level */
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int k_maxballspeed; /* go to maximum ball speed (while pressed) */
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int rel_motion; /* use relative mouse motion; motion_mod and invert need this enabled */
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int grab; /* keep mouse in window */
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int i_motion_mod; /* motion_mod * 100 used to modify in the menu */
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double motion_mod; /* multiplied with relative motion */
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int convex;
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int invert;
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double key_speed; /* move with key_speed pix per sec when keys are used */
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int linear_corner; /* assume a 45° line for corner? */
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int random_angle;
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int maxballspeed_int1000; /* max ball speed in pixels/second */
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float maxballspeed_float; /* per millisecond */
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/* sound */
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int sound;
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int volume; /* 1 - 8 */
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int speech; /* enable speech? */
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int badspeech; /* if speech allowed, allow swearing? */
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int audio_buffer_size;
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/* graphics */
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int anim;
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int fullscreen;
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int fade;
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int bonus_info;
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int fps; /* frames per second: 0 - no limit, 1 - 50, 2 - 100, 3 - 200 */
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int ball_level;
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int debris_level;
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int i_key_speed; /* integer value that is devided by 100 to get real key_speed */
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/* various */
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int use_hints;
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int return_on_click; /* autoreturn on click if true else automatically */
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int theme_id; /* 0 == default theme */
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int theme_count; /* to check and properly reset id if number of themes changed */
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/* multiplayer */
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char server[64]; /* ip:port */
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char local_port[8]; /* where to bind local UDP socket */
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char username[16]; /* username at server */
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int mp_diff; /* difficulty */
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int mp_rounds; /* rounds per level in a levelset */
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int mp_frags; /* points a player needs to win a round */
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int mp_balls; /* maximum number of balls a player may fire */
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int recv_limit; /* number of packets parsed in one go */
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} Config;
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/* set config to default */
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void config_reset();
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/* load config */
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void config_load( );
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/* save config */
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void config_save( );
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#endif
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