Whoooo, something is seen, but there is still a lot to do. Ontouch, it crashes...
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@@ -5,6 +5,7 @@
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/* Include the SDL main definition header */
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#include "SDL_main.h"
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#include <android/log.h>
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/*******************************************************************************
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Functions called by JNI
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@@ -26,11 +27,13 @@ extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass c
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/* This interface could expand with ABI negotiation, calbacks, etc. */
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SDL_Android_Init(env, cls);
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/* Run the application code! */
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int status;
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char *argv[2];
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argv[0] = strdup("SDL_app");
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argv[1] = NULL;
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "Calling SDL_main(\"%s\")", argv[0]);
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status = SDL_main(1, argv);
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/* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
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@@ -40,3 +43,4 @@ extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass c
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#endif /* __ANDROID__ */
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/* vi: set ts=4 sw=4 expandtab: */
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