SDL 2 with some patches plus png updates. So far, CG compiles but doen't
link yet
This commit is contained in:
139
project/jni/sdl-2.0/src/SDL_fatal.c
Executable file
139
project/jni/sdl-2.0/src/SDL_fatal.c
Executable file
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* General fatal signal handling code for SDL */
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#ifdef HAVE_SIGNAL_H
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#include <signal.h>
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#include "SDL.h"
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#include "SDL_fatal.h"
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/* This installs some signal handlers for the more common fatal signals,
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so that if the programmer is lazy, the app doesn't die so horribly if
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the program crashes.
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*/
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static void
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SDL_Parachute(int sig)
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{
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signal(sig, SIG_DFL);
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SDL_Quit();
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raise(sig);
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}
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static const int SDL_fatal_signals[] = {
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SIGSEGV,
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#ifdef SIGBUS
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SIGBUS,
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#endif
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#ifdef SIGFPE
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SIGFPE,
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#endif
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#ifdef SIGQUIT
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SIGQUIT,
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#endif
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0
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};
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void
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SDL_InstallParachute(void)
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{
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/* Set a handler for any fatal signal not already handled */
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int i;
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#ifdef HAVE_SIGACTION
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struct sigaction action;
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for (i = 0; SDL_fatal_signals[i]; ++i) {
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sigaction(SDL_fatal_signals[i], NULL, &action);
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if (action.sa_handler == SIG_DFL) {
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action.sa_handler = SDL_Parachute;
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sigaction(SDL_fatal_signals[i], &action, NULL);
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}
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}
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#ifdef SIGALRM
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/* Set SIGALRM to be ignored -- necessary on Solaris */
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sigaction(SIGALRM, NULL, &action);
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if (action.sa_handler == SIG_DFL) {
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action.sa_handler = SIG_IGN;
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sigaction(SIGALRM, &action, NULL);
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}
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#endif
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#else
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void (*ohandler) (int);
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for (i = 0; SDL_fatal_signals[i]; ++i) {
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ohandler = signal(SDL_fatal_signals[i], SDL_Parachute);
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if (ohandler != SIG_DFL) {
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signal(SDL_fatal_signals[i], ohandler);
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}
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}
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#endif /* HAVE_SIGACTION */
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return;
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}
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void
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SDL_UninstallParachute(void)
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{
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/* Remove a handler for any fatal signal handled */
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int i;
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#ifdef HAVE_SIGACTION
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struct sigaction action;
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for (i = 0; SDL_fatal_signals[i]; ++i) {
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sigaction(SDL_fatal_signals[i], NULL, &action);
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if (action.sa_handler == SDL_Parachute) {
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action.sa_handler = SIG_DFL;
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sigaction(SDL_fatal_signals[i], &action, NULL);
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}
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}
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#else
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void (*ohandler) (int);
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for (i = 0; SDL_fatal_signals[i]; ++i) {
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ohandler = signal(SDL_fatal_signals[i], SIG_DFL);
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if (ohandler != SDL_Parachute) {
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signal(SDL_fatal_signals[i], ohandler);
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}
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}
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#endif /* HAVE_SIGACTION */
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}
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#else
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/* No signals on this platform, nothing to do.. */
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void
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SDL_InstallParachute(void)
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{
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return;
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}
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void
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SDL_UninstallParachute(void)
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{
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return;
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}
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#endif /* HAVE_SIGNAL_H */
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/* vi: set ts=4 sw=4 expandtab: */
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