Fixed few GFX bugs in TeeWorlds, it still crashes

This commit is contained in:
pelya
2010-09-06 13:17:43 +03:00
parent 1ef6967d7d
commit 10f1178f0b
16 changed files with 56 additions and 37 deletions

View File

@@ -1,14 +1,14 @@
// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount anywhere
package com.googlecode.opentyrian;
package com.teeworlds;
import android.app.Activity;
import android.content.Context;
class Globals {
public static String ApplicationName = "OpenTyrian";
public static String ApplicationName = "TeeWorlds";
// Should be zip file
public static String DataDownloadUrl = "Data files size is 11 Mb|http://sites.google.com/site/xpelyax/Home/tyrian21-data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/tyrian21-data.zip";
public static String DataDownloadUrl = "Game data is 5 Mb|http://sourceforge.net/projects/libsdl-android/files/TeeWorlds/teeworlds.zip/download";
// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
public static boolean NeedDepthBuffer = false;
@@ -27,7 +27,7 @@ class Globals {
public static boolean AppUsesMultitouch = false;
public static int AppTouchscreenKeyboardKeysAmount = 4;
public static int AppTouchscreenKeyboardKeysAmount = 2;
public static int AppTouchscreenKeyboardKeysAmountAutoFire = 1;
@@ -48,5 +48,5 @@ class Globals {
}
class LoadLibrary {
public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_net"); };
public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_image"); System.loadLibrary("sdl_mixer"); };
}