Fixed few GFX bugs in TeeWorlds, it still crashes
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@@ -67,6 +67,13 @@
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#define CONF_PLATFORM_STRING "beos"
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#endif
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#if defined(ANDROID)
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#define CONF_FAMILY_UNIX 1
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#define CONF_FAMILY_STRING "unix"
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#define CONF_PLATFORM_LINUX 1
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#define CONF_PLATFORM_STRING "android"
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#endif
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/* architectures */
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#if defined(i386) || defined(__i386__) || defined(__x86__) || defined(CONF_PLATFORM_WIN32)
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@@ -99,6 +106,18 @@
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#define CONF_ARCH_ENDIAN_BIG 1
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#endif
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#if defined(__ARMEB__)
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#define CONF_ARCH_ARM 1
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#define CONF_ARCH_STRING "arm"
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#define CONF_ARCH_ENDIAN_BIG 1
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#endif
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#if defined(__ARMEL__)
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#define CONF_ARCH_ARM 1
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#define CONF_ARCH_STRING "arm"
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#define CONF_ARCH_ENDIAN_LITTLE 1
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#endif
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#ifndef CONF_FAMILY_STRING
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#define CONF_FAMILY_STRING "unknown"
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@@ -30,6 +30,9 @@
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#if defined(CONF_PLATFORM_MACOSX)
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#include <Carbon/Carbon.h>
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#endif
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#ifdef ANDROID
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#include <android/log.h>
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#endif
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#elif defined(CONF_FAMILY_WINDOWS)
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#define WIN32_LEAN_AND_MEAN
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@@ -107,6 +110,10 @@ static void logger_stdout(const char *line)
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{
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printf("%s\n", line);
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fflush(stdout);
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#ifdef ANDROID
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__android_log_print(ANDROID_LOG_INFO, "Teeworlds", "%s", line);
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#endif
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}
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static void logger_debugger(const char *line)
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@@ -149,18 +149,9 @@ static void flush()
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#ifdef ANDROID
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{
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int i;
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for(i = 0; i < num_vertices; i++)
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for(i = 0; i < num_vertices / 4; i++)
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{
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glDrawArrays(GL_TRIANGLE_FAN, 0, num_vertices);
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glVertexPointer(3, GL_FLOAT,
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sizeof(VERTEX),
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(char*)(vertices+i));
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glTexCoordPointer(2, GL_FLOAT,
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sizeof(VERTEX),
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(char*)(vertices+i) + sizeof(float)*3);
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glColorPointer(4, GL_FLOAT,
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sizeof(VERTEX),
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(char*)(vertices+i) + sizeof(float)*5);
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glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
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}
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}
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#else
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@@ -188,7 +179,9 @@ static int try_init()
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#ifdef ANDROID
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config.gfx_screen_width = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN)[0]->w;
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config.gfx_screen_width = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN)[0]->h;
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config.gfx_screen_height = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN)[0]->h;
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dbg_msg("gfx", "Physical display resolution is %dx%d", config.gfx_screen_width, config.gfx_screen_height);
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#endif
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screen_width = config.gfx_screen_width;
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