Fixed few GFX bugs in TeeWorlds, it still crashes

This commit is contained in:
pelya
2010-09-06 13:17:43 +03:00
parent 1ef6967d7d
commit 10f1178f0b
16 changed files with 56 additions and 37 deletions

View File

@@ -1,6 +1,6 @@
# The namespace in Java file, with dots replaced with underscores
SDL_JAVA_PACKAGE_PATH := com_googlecode_opentyrian
SDL_JAVA_PACKAGE_PATH := com_teeworlds
# Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here
# SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib
@@ -10,7 +10,7 @@ SDL_JAVA_PACKAGE_PATH := com_googlecode_opentyrian
# Typically /sdcard/alienblaster
# Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder
# Your application will just set current directory there
SDL_CURDIR_PATH := com.googlecode.opentyrian
SDL_CURDIR_PATH := com.teeworlds
# Android Dev Phone G1 has trackball instead of cursor keys, and
# sends trackball movement events as rapid KeyDown/KeyUp events,
@@ -21,15 +21,15 @@ SDL_TRACKBALL_KEYUP_DELAY := 1
# If the application designed for higher screen resolution enable this to get the screen
# resized in HW-accelerated way, however it eats a tiny bit of CPU
SDL_VIDEO_RENDER_RESIZE := 1
SDL_VIDEO_RENDER_RESIZE := 0
COMPILED_LIBRARIES := sdl_net
COMPILED_LIBRARIES := sdl_image sdl_mixer
APPLICATION_ADDITIONAL_CFLAGS := -finline-functions -O2
APPLICATION_ADDITIONAL_CFLAGS := -O2 -DCONF_FAMILY_UNIX=1
APPLICATION_ADDITIONAL_LDFLAGS :=
APPLICATION_ADDITIONAL_LDFLAGS := -Lbin/ndk/local/armeabi -lfreetype
SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=SPACE -DSDL_ANDROID_KEYCODE_1=RETURN -DSDL_ANDROID_KEYCODE_2=LCTRL -DSDL_ANDROID_KEYCODE_3=LALT -DSDL_ANDROID_KEYCODE_4=RETURN
SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=RETURN -DSDL_ANDROID_KEYCODE_1=RSHIFT -DSDL_ANDROID_KEYCODE_2=KP_PLUS -DSDL_ANDROID_KEYCODE_3=KP_MINUS -DSDL_ANDROID_KEYCODE_4=ESCAPE -DSDL_ANDROID_KEYCODE_5=F10
# If SDL_Mixer should link to libMAD
SDL_MIXER_USE_LIBMAD :=