Merge branch 'sdl_android' of github.com:pelya/commandergenius into android
This commit is contained in:
@@ -24,6 +24,9 @@
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#define _SDL_main_h
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#define _SDL_main_h
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#include "SDL_stdinc.h"
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#include "SDL_stdinc.h"
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#ifdef RELEASE_BUILD
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#include <jni.h>
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#endif
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/** @file SDL_main.h
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/** @file SDL_main.h
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* Redefine main() on Win32 and MacOS so that it is called by winmain.c
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* Redefine main() on Win32 and MacOS so that it is called by winmain.c
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@@ -54,8 +57,11 @@
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#define main SDL_main
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#define main SDL_main
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/** The prototype for the application's main() function */
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/** The prototype for the application's main() function */
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#ifdef RELEASE_BUILD
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extern C_LINKAGE int SDL_main(int argc, char *argv[], JNIEnv* env, jobject thiz);
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#else
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extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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#endif
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/** @name From the SDL library code -- needed for registering the app on Win32 */
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/** @name From the SDL library code -- needed for registering the app on Win32 */
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/*@{*/
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/*@{*/
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@@ -28,6 +28,11 @@
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static int argc = 0;
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static int argc = 0;
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static char ** argv = NULL;
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static char ** argv = NULL;
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#ifdef RELEASE_BUILD
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static JNIEnv* static_env;
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static jobject static_thiz;
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#endif
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#if SDL_VERSION_ATLEAST(1,3,0)
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#if SDL_VERSION_ATLEAST(1,3,0)
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#else
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#else
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extern void SDL_ANDROID_MultiThreadedVideoLoopInit();
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extern void SDL_ANDROID_MultiThreadedVideoLoopInit();
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@@ -35,7 +40,11 @@ extern void SDL_ANDROID_MultiThreadedVideoLoop();
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static int threadedMain(void * unused)
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static int threadedMain(void * unused)
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{
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{
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#ifdef RELEASE_BUILD
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SDL_main( argc, argv, static_env, static_thiz );
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#else
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SDL_main( argc, argv );
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SDL_main( argc, argv );
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#endif
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "Application closed, calling exit(0)");
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "Application closed, calling exit(0)");
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exit(0);
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exit(0);
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}
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}
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@@ -49,6 +58,11 @@ JAVA_EXPORT_NAME(DemoRenderer_nativeInit) ( JNIEnv* env, jobject thiz, jstring
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const jbyte *jstr;
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const jbyte *jstr;
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const char * str = "sdl";
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const char * str = "sdl";
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#ifdef RELEASE_BUILD
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static_env = env;
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static_thiz = thiz;
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#endif
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strcpy(curdir, "/sdcard/app-data/");
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strcpy(curdir, "/sdcard/app-data/");
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strcat(curdir, SDL_CURDIR_PATH);
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strcat(curdir, SDL_CURDIR_PATH);
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@@ -102,10 +116,18 @@ JAVA_EXPORT_NAME(DemoRenderer_nativeInit) ( JNIEnv* env, jobject thiz, jstring
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "param %d = \"%s\"", i, argv[i]);
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "param %d = \"%s\"", i, argv[i]);
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#if SDL_VERSION_ATLEAST(1,3,0)
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#if SDL_VERSION_ATLEAST(1,3,0)
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#ifdef RELEASE_BUILD
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SDL_main( argc, argv, env, thiz );
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#else
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SDL_main( argc, argv );
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SDL_main( argc, argv );
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#endif
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#else
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#else
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if( ! multiThreadedVideo )
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if( ! multiThreadedVideo )
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#ifdef RELEASE_BUILD
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SDL_main( argc, argv, env, thiz );
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#else
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SDL_main( argc, argv );
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SDL_main( argc, argv );
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#endif
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else
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else
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{
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{
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SDL_ANDROID_MultiThreadedVideoLoopInit();
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SDL_ANDROID_MultiThreadedVideoLoopInit();
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