SuperTux: switched to 16bpp videomode, because it's slow on some levels for totally no reason,

it's just a 2D game without any fancy graphice, why does it lag even on Note 3?
This commit is contained in:
pelya
2014-11-10 00:29:50 +02:00
parent 96f7399976
commit 0cf8dfb013
3 changed files with 149 additions and 42 deletions

View File

@@ -7,7 +7,7 @@ AppName="SuperTux"
AppFullName=org.lethargik.supertux2
# Application version code (integer)
AppVersionCode=03406
AppVersionCode=3406
# Application user-visible version name (string)
AppVersionName="0.3.4.06"
@@ -17,8 +17,8 @@ AppVersionName="0.3.4.06"
# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
# these files are put inside .apk package by build system
# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
AppDataDownloadUrl="!Data files|:data.zip:http://sourceforge.net/projects/libsdl-android/files/SuperTux/data-3.zip"
# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version, first associated with the file
AppDataDownloadUrl="!Data files|:data.zip:obb:patch.3406|:data.zip:http://sourceforge.net/projects/libsdl-android/files/SuperTux/data-3.zip"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=y
@@ -38,7 +38,7 @@ ScreenOrientation=h
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
VideoDepthBpp=24
VideoDepthBpp=16
# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedDepthBuffer=n
@@ -219,7 +219,7 @@ NDK_TOOLCHAIN_VERSION=4.8
# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
MultiABI='armeabi-v7a' # x86 mips
MultiABI='armeabi-v7a x86 mips'
# Optional shared libraries to compile - removing some of them will save space
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed