Updated SDL 1.3 to the latest libsdl.org - it's now named SDL2
This commit is contained in:
67
project/jni/sdl-1.3/src/render/direct3d/SDL_render_d3d.c
Normal file → Executable file
67
project/jni/sdl-1.3/src/render/direct3d/SDL_render_d3d.c
Normal file → Executable file
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -99,6 +99,7 @@ static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_UpdateViewport(SDL_Renderer * renderer);
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static int D3D_RenderClear(SDL_Renderer * renderer);
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static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
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@@ -121,7 +122,7 @@ SDL_RenderDriver D3D_RenderDriver = {
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D3D_CreateRenderer,
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{
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"direct3d",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
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1,
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{SDL_PIXELFORMAT_ARGB8888},
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0,
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@@ -138,6 +139,8 @@ typedef struct
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SDL_bool updateSize;
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SDL_bool beginScene;
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D3DTEXTUREFILTERTYPE scaleMode;
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IDirect3DSurface9 *defaultRenderTarget;
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IDirect3DSurface9 *currentRenderTarget;
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} D3D_RenderData;
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typedef struct
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@@ -385,6 +388,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->UpdateTexture = D3D_UpdateTexture;
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renderer->LockTexture = D3D_LockTexture;
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renderer->UnlockTexture = D3D_UnlockTexture;
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renderer->SetRenderTarget = D3D_SetRenderTarget;
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renderer->UpdateViewport = D3D_UpdateViewport;
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renderer->RenderClear = D3D_RenderClear;
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renderer->RenderDrawPoints = D3D_RenderDrawPoints;
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@@ -441,11 +445,11 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
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D3DDEVTYPE_HAL,
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pparams.hDeviceWindow,
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(caps.
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D3DCREATE_FPU_PRESERVE | ((caps.
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DevCaps &
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D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
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D3DCREATE_HARDWARE_VERTEXPROCESSING :
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING),
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&pparams, &data->device);
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if (FAILED(result)) {
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D3D_DestroyRenderer(renderer);
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@@ -478,6 +482,9 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
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renderer->info.max_texture_width = caps.MaxTextureWidth;
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renderer->info.max_texture_height = caps.MaxTextureHeight;
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if (caps.NumSimultaneousRTs >= 2) {
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renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
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}
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/* Set up parameters for rendering */
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IDirect3DDevice9_SetVertexShader(data->device, NULL);
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@@ -507,6 +514,10 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
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D3DTOP_DISABLE);
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/* Store the default render target */
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IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget );
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data->currentRenderTarget = NULL;
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/* Set an identity world and view matrix */
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matrix.m[0][0] = 1.0f;
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matrix.m[0][1] = 0.0f;
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@@ -580,7 +591,11 @@ D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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usage = D3DUSAGE_DYNAMIC;
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} else
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#endif
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{
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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/* D3DPOOL_MANAGED does not work with D3DUSAGE_RENDERTARGET */
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pool = D3DPOOL_DEFAULT;
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usage = D3DUSAGE_RENDERTARGET;
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} else {
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pool = D3DPOOL_MANAGED;
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usage = 0;
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}
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@@ -718,6 +733,41 @@ D3D_UpdateViewport(SDL_Renderer * renderer)
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return 0;
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}
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static int
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D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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D3D_TextureData *texturedata;
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HRESULT result;
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D3D_ActivateRenderer(renderer);
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/* Release the previous render target if it wasn't the default one */
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if (data->currentRenderTarget != NULL) {
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IDirect3DSurface9_Release(data->currentRenderTarget);
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data->currentRenderTarget = NULL;
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}
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if (texture == NULL) {
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IDirect3DDevice9_SetRenderTarget(data->device, 0, data->defaultRenderTarget);
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return 0;
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}
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texturedata = (D3D_TextureData *) texture->driverdata;
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result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture, 0, &data->currentRenderTarget);
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if(FAILED(result)) {
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D3D_SetError("GetSurfaceLevel()", result);
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return -1;
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}
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result = IDirect3DDevice9_SetRenderTarget(data->device, 0, data->currentRenderTarget);
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if(FAILED(result)) {
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D3D_SetError("SetRenderTarget()", result);
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return -1;
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}
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return 0;
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}
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static int
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D3D_RenderClear(SDL_Renderer * renderer)
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{
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@@ -1187,6 +1237,13 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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if (data) {
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// Release the render target
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IDirect3DSurface9_Release(data->defaultRenderTarget);
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if (data->currentRenderTarget != NULL) {
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IDirect3DSurface9_Release(data->currentRenderTarget);
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data->currentRenderTarget = NULL;
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}
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if (data->device) {
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IDirect3DDevice9_Release(data->device);
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}
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