Updated SDL 1.3 to the latest libsdl.org - it's now named SDL2
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8
project/jni/sdl-1.3/src/render/SDL_sysrender.h
Normal file → Executable file
8
project/jni/sdl-1.3/src/render/SDL_sysrender.h
Normal file → Executable file
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -77,6 +77,7 @@ struct SDL_Renderer
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int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*UpdateViewport) (SDL_Renderer * renderer);
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int (*RenderClear) (SDL_Renderer * renderer);
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int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points,
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@@ -99,13 +100,16 @@ struct SDL_Renderer
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/* The window associated with the renderer */
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SDL_Window *window;
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SDL_bool minimized;
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SDL_bool hidden;
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SDL_bool resized;
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/* The drawable area within the window */
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SDL_Rect viewport;
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SDL_Rect viewport_backup;
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/* The list of textures */
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SDL_Texture *textures;
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SDL_Texture *target;
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Uint8 r, g, b, a; /**< Color for drawing operations values */
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SDL_BlendMode blendMode; /**< The drawing blend mode */
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