Updated SDL 1.3 to the latest libsdl.org - it's now named SDL2

This commit is contained in:
pelya
2012-05-23 17:23:57 +03:00
parent ed8724c8bb
commit 0c1ee22ffa
454 changed files with 4837 additions and 6631 deletions

8
project/jni/sdl-1.3/src/render/SDL_sysrender.h Normal file → Executable file
View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -77,6 +77,7 @@ struct SDL_Renderer
int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch);
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*UpdateViewport) (SDL_Renderer * renderer);
int (*RenderClear) (SDL_Renderer * renderer);
int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points,
@@ -99,13 +100,16 @@ struct SDL_Renderer
/* The window associated with the renderer */
SDL_Window *window;
SDL_bool minimized;
SDL_bool hidden;
SDL_bool resized;
/* The drawable area within the window */
SDL_Rect viewport;
SDL_Rect viewport_backup;
/* The list of textures */
SDL_Texture *textures;
SDL_Texture *target;
Uint8 r, g, b, a; /**< Color for drawing operations values */
SDL_BlendMode blendMode; /**< The drawing blend mode */